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Concord, and beyond.

Pget

New Member
Messages
6
Just throwing this out there, I hope in Part 2 there's a focus of reclaiming cities like Concord, Lexington, Quincy etc.
It seems like that's the direction they are going in with Concord. Jake has his shop set up there, and through the quest we restore the power to town.
There are mods that make it a Settlement, but they aren't great. It'd be cool to claim the city, maybe sell off the buildings to Unique NPCS. Or Make the buildings already there plots themselves, and settlers just go through the motions of setting things up.
If the overall purpose of Sim Settlements is to rebuild the Commonwealth, it just makes sense that this would apply to locations that already have some infrastructure. Not saying EVERY location in the game should be a Settlement, but there's some locations that just seem perfect for it. Like Concord, Salem, Lexington, etc.
 
Just throwing this out there, I hope in Part 2 there's a focus of reclaiming cities like Concord, Lexington, Quincy etc.
It seems like that's the direction they are going in with Concord. Jake has his shop set up there, and through the quest we restore the power to town.
There are mods that make it a Settlement, but they aren't great. It'd be cool to claim the city, maybe sell off the buildings to Unique NPCS. Or Make the buildings already there plots themselves, and settlers just go through the motions of setting things up.
If the overall purpose of Sim Settlements is to rebuild the Commonwealth, it just makes sense that this would apply to locations that already have some infrastructure. Not saying EVERY location in the game should be a Settlement, but there's some locations that just seem perfect for it. Like Concord, Salem, Lexington, etc.
I doubt we'll see more development of Concord. It's too close to what is affectionately known as 'The Triangle of Death.' The proximity of Abernathy Farm, Sanctuary, and Red Rocket really prevent any further development in that area of the map due to cell overlap.
 
A few people have suggested this; there is also the concern of how many other mods that would cause conflicts with, increased exponentially the more locations get altered... Heck, even "Unique Creatures" technically alters a building in Concord too...
 
Just throwing this out there, I hope in Part 2 there's a focus of reclaiming cities like Concord, Lexington, Quincy etc.
It seems like that's the direction they are going in with Concord. Jake has his shop set up there, and through the quest we restore the power to town.
Kinggath has always tried, as much as possible, to avoid creating potential compatibility issues. And any location in the outside world is potentially a location for someone else's mod. That's why as a general rule the missions will either lead to locations that are in the middle of nowhere making it very unlikely it's used by a quest/settlement/whatever mod. Or they go to in interior cell like in the Concord power quest for instance. That way they aren't really near the triangle of death.

And that is what my best guess is for future settlements. If, and that's a big if, they ever decide to make their own settements (which was never the intent of this mod) I would guess they would make it in an interior cell. Could be a new vault, could be an underground forgotten underground giant room that was connected from the Subway system, could be a simple underground cave. An underground cave... under a manor.

Oh crap now I want a Batcave...
 
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