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Patch 4.1.5 brought in Commanders - which have Major Traits, Minor Traits, and Weaknesses. They are very similar to Leaders, but basically ignore all of the vanilla mechanics and focus entirely on new things introduced with Conqueror!
Here's a breakdown of all of the current Traits as well as the NPCs we configured as Commanders in Conqueror: https://simsettlements.com/web/wiki/index.php?title=Leaders_and_Commanders (Commander Traits are after the Leader Traits section)
Let's talk about your ideas for additional traits, whether they be specific ideas for names and functionality, or just some ideas about other effects we could apply.
Here's a breakdown of all of the current Traits as well as the NPCs we configured as Commanders in Conqueror: https://simsettlements.com/web/wiki/index.php?title=Leaders_and_Commanders (Commander Traits are after the Leader Traits section)
Let's talk about your ideas for additional traits, whether they be specific ideas for names and functionality, or just some ideas about other effects we could apply.