I'll be listing all the plans I'm uploading to Nexus here in one spot for ease of access. Feel free to add your own links in the replies!
Vanilla SS2 Settlements:
Red Rocket:
https://www.nexusmods.com/fallout4/mods/50511 (Red Rocket Foundry: production-oriented, focused on Machine Parts)
Croup Manor
https://www.nexusmods.com/fallout4/mods/50541 (Dugout Liquors: food-focused, includes alcohol production)
Murkwater Construction Site:
https://www.nexusmods.com/fallout4/mods/50619/ (Murkburgers: An organics production settlement intended to be run by Stodge and his crew of misfits. Includes a working food production line at higher levels.)
Sanctuary Hills:
https://www.nexusmods.com/fallout4/mods/50661/ (Simple Sanctuary: a lightweight build that caps at 16 settlers, to help xbox players and others avoid issues in the 'triangle of death')
https://www.nexusmods.com/fallout4/mods/52910 (New Quincy: A low-impact city plan for Sanctuary requiring only the Quincy 5 and Codsworth at the outset. Add Piper at level 2, and Nick Valentine at level 3. No recruiting beacon included in this plan!)
Starlight Drive-In:
https://www.nexusmods.com/fallout4/mods/50698/ (Starlight Hive: an all-round industrial settlement, self-sufficient at all levels. Caravan installed at level 0.)
Hangman's Alley:
https://www.nexusmods.com/fallout4/mods/50938 (The Hang'em Mall: One-stop shop for your commercial needs! Dependent on imported food and water, caravan from level 0.)
Somerville Place:
https://www.nexusmods.com/fallout4/mods/51086 (Fort Somerville: A fortified comm hub in the south-west Commonwealth themed for the Minutemen, perfect for keeping an eye on the local Gunners. Caravan from level 0, reliant on imported scrap.)
Jamaica Plains:
https://www.nexusmods.com/fallout4/mods/51336 (Cafe 88: a clean, secure cafe and trade hub to serve the south-east Commonwealth. Come get your first taste of a Murkburger in style!)
Tenpines Bluff:
https://www.nexusmods.com/fallout4/mods/51546 (Tenpines Hive: a highly fortified, trade-focused outpost for the northern Commonwealth.)
Sunshine Tidings Co-Op:
https://www.nexusmods.com/fallout4/mods/51684 (Sunshine Hive: a fortified industrial settlement containing several Production-type buildings at L3.)
Echo Lake Lumber:
https://www.nexusmods.com/fallout4/mods/52263 (Echo Lake Lumber Restoration: a balanced settlement that seeks to restore the site instead of wiping it out and starting from scratch.)
Experimental Farm 06 (Coastal Cottage):
https://www.nexusmods.com/fallout4/mods/53508 (A heavily food-focused plan supporting 20 settlers at L3. Minimal industry, but has caravan and communications to support discovery activities.)
Slog Tarberry & Fitness (The Slog):
https://www.nexusmods.com/fallout4/mods/53758 (A blend of agriculture, commercial and physical-stat training, supports 15 settlers at L3. Expansive player home at L3, and supports discovery operations throughout the plan.)
Bunker Hill Skymall:
https://www.nexusmods.com/fallout4/mods/54224 (Trade and entertainment hub, employs up to 24 settlers at L3, with beds for up to 30 to accommodate NPC caravan workers. Caravan from L0,will need power/food/water imports at higher levels)
Mod-added Settlements:
Boston Commons:
https://www.nexusmods.com/fallout4/mods/50588 (Swan's Bar And Pitstop: fortified caravan layover stop. Requires VFX's "Swan's Pond - Settlement", found here: https://www.nexusmods.com/fallout4/mods/38025?tab=description)
Vanilla SS2 Settlements:
Red Rocket:
https://www.nexusmods.com/fallout4/mods/50511 (Red Rocket Foundry: production-oriented, focused on Machine Parts)
Croup Manor
https://www.nexusmods.com/fallout4/mods/50541 (Dugout Liquors: food-focused, includes alcohol production)
Murkwater Construction Site:
https://www.nexusmods.com/fallout4/mods/50619/ (Murkburgers: An organics production settlement intended to be run by Stodge and his crew of misfits. Includes a working food production line at higher levels.)
Sanctuary Hills:
https://www.nexusmods.com/fallout4/mods/50661/ (Simple Sanctuary: a lightweight build that caps at 16 settlers, to help xbox players and others avoid issues in the 'triangle of death')
https://www.nexusmods.com/fallout4/mods/52910 (New Quincy: A low-impact city plan for Sanctuary requiring only the Quincy 5 and Codsworth at the outset. Add Piper at level 2, and Nick Valentine at level 3. No recruiting beacon included in this plan!)
Starlight Drive-In:
https://www.nexusmods.com/fallout4/mods/50698/ (Starlight Hive: an all-round industrial settlement, self-sufficient at all levels. Caravan installed at level 0.)
Hangman's Alley:
https://www.nexusmods.com/fallout4/mods/50938 (The Hang'em Mall: One-stop shop for your commercial needs! Dependent on imported food and water, caravan from level 0.)
Somerville Place:
https://www.nexusmods.com/fallout4/mods/51086 (Fort Somerville: A fortified comm hub in the south-west Commonwealth themed for the Minutemen, perfect for keeping an eye on the local Gunners. Caravan from level 0, reliant on imported scrap.)
Jamaica Plains:
https://www.nexusmods.com/fallout4/mods/51336 (Cafe 88: a clean, secure cafe and trade hub to serve the south-east Commonwealth. Come get your first taste of a Murkburger in style!)
Tenpines Bluff:
https://www.nexusmods.com/fallout4/mods/51546 (Tenpines Hive: a highly fortified, trade-focused outpost for the northern Commonwealth.)
Sunshine Tidings Co-Op:
https://www.nexusmods.com/fallout4/mods/51684 (Sunshine Hive: a fortified industrial settlement containing several Production-type buildings at L3.)
Echo Lake Lumber:
https://www.nexusmods.com/fallout4/mods/52263 (Echo Lake Lumber Restoration: a balanced settlement that seeks to restore the site instead of wiping it out and starting from scratch.)
Experimental Farm 06 (Coastal Cottage):
https://www.nexusmods.com/fallout4/mods/53508 (A heavily food-focused plan supporting 20 settlers at L3. Minimal industry, but has caravan and communications to support discovery activities.)
Slog Tarberry & Fitness (The Slog):
https://www.nexusmods.com/fallout4/mods/53758 (A blend of agriculture, commercial and physical-stat training, supports 15 settlers at L3. Expansive player home at L3, and supports discovery operations throughout the plan.)
Bunker Hill Skymall:
https://www.nexusmods.com/fallout4/mods/54224 (Trade and entertainment hub, employs up to 24 settlers at L3, with beds for up to 30 to accommodate NPC caravan workers. Caravan from L0,will need power/food/water imports at higher levels)
Mod-added Settlements:
Boston Commons:
https://www.nexusmods.com/fallout4/mods/50588 (Swan's Bar And Pitstop: fortified caravan layover stop. Requires VFX's "Swan's Pond - Settlement", found here: https://www.nexusmods.com/fallout4/mods/38025?tab=description)
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