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Old Post Can you Use ONLY the pre-built settlements

Leahcim Tsew

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This is a bit contrary to the purpose of Sim Settlements so let me briefly explain.

I've played Fallout 4 for over 2000 hours and maybe completed 25% of the quests. After my first play through I've never even made it as far as the institute because I get so caught up in settlement building with and without Sim Settlements. So, I would like to start a long play through concentrating on exploration and the main and many side quests while completely ignoring the settlement system. It would still be nice to have the settlements exist though as autonomous places that I could visit, explore and trade with but finish the play-through with no settlement listed in my pip boy workshop other than the one that I choose as my home base to craft at etc.

I could just use Rise of the Commonwealth and let the city leaders run the settlements but they still belong to me and I'm responsible for them to some extent.

So, the question is, can you use Conqueror to ONLY build pre-existing settlements and then let them continue to grow with sim citizens and level up without any intervention or will the mod somehow coax or force you into taking them over?
 
What you described Leahcim is exactly one of the goals of Conqueror. With the variety of City Plans available, it effectively allows for a pseudo map generator feel, where each time you play FO4, you can have 35+ locations randomized for you.

Ignoring Jammer, as Phil said, you won't ever be asked to do any attacks. So you can ignore the mechanic altogether, or treat it like the Sim City disasters, where you use it to have a bit of fun before you're done with a character or are having a bad day and need a stress reliever....
 
What you described Leahcim is exactly one of the goals of Conqueror. With the variety of City Plans available, it effectively allows for a pseudo map generator feel, where each time you play FO4, you can have 35+ locations randomized for you.

Ignoring Jammer, as Phil said, you won't ever be asked to do any attacks. So you can ignore the mechanic altogether, or treat it like the Sim City disasters, where you use it to have a bit of fun before you're done with a character or are having a bad day and need a stress reliever....

One question on this, should the commercial plots function as shops in settlements you don't control? So far it seems like all of the settlers basically ignore me in non-controlled settlements. Wasn't sure if this might be a bug on my end or intended (or perhaps an unavoidable consequence of some sort). The settlers in other settlements are all named "Citizen" so it's also possible I just found them too early since this was on a testing save and I was jumping around much faster then a real game would allow for.

Phil_T_Casual said:
You sure can and then you can just Ignore jammer and play the main quest as normal. I have found though that settlements not under the player control are very slow to upgrade.

This is actually why I use the randomization settings provided to randomize the city levels between 0 and 3 in each game, so the cities will start at different levels so the progression doesn't matter as much to the feeling of exploration.
 
Yes, the shops still function. When an NPC lacks dialogue, the player will speak a line instead, such as "What kind of stuff do you have for trade?".
 
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