Not sure if this is the right place to ask, but it's my best guess since both mods causing this are settlement mods. If not, can anyone point me towards a place that can answer this?
Whenever I have either Scrap Everything or All Settlements Extended enabled, bUseCombinedObjects=0 seems to be used. Trees are there that shouldn't be otherwise, things are scrappable that shouldn't be, and my fps takes a hit. I'm not sure if its a compatibility issue or what. I have about 200 plugins, not including esl files or the 20 or so VIS patches that were merged.
Is there a way to reverse this with xedit or with a console command at startup? Any other suggestions?
Whenever I have either Scrap Everything or All Settlements Extended enabled, bUseCombinedObjects=0 seems to be used. Trees are there that shouldn't be otherwise, things are scrappable that shouldn't be, and my fps takes a hit. I'm not sure if its a compatibility issue or what. I have about 200 plugins, not including esl files or the 20 or so VIS patches that were merged.
Is there a way to reverse this with xedit or with a console command at startup? Any other suggestions?