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OK folks I think I am almost 100% sure I have solved the mystery of the wrong vendor dialog issue on NPC's or dialog as vendor from non vendor NPC's as well, but it will take a lot of help to find all possible culprits.
And yes it is the FURN items on plots that are doing it. Through rigorous testing it has been discovered that IF a plot has a vendor type FURN item on it ANY NPC that gets assigned to it either at the plot level or just uses it as an idle marker will get the vendor appropriate to that FURN's set up.
So here's where the community comes in. Look over all your plots and look for any Furniture or idle markers on those plots that might be named Vendor or something that might indicate it is for vendor use.
Example: The Pub by Ohnno in the Scrappers addon has these Items. These types of things are what is causing a lot of the Clothing/Armor vendor dialog issues.
ANY NPC that uses or gets assigned a FURN object either at the plot level or just using as an idle marker gets that Vendor dialog and is added to that vendors faction.
If this plot is in a settlement with other bars, ALL bars get the clothing/vendor dialog
Like I said this is just one proven case and there could be gosh knows how many more spread across the addons. We need to find and help this get fixed and it could appear at any level of the building plan. The Pubs stools show at L2 and gets a second at L3 so we need to look at all levels of all plots. I know right.
This is only one of possibly many and this again is where we need your help. Please pass the word as well.
AND to be clear this is a 1000% serious request
Thanks for all the help I know you all will provide in helping us Add On authors fix these issues.
And yes it is the FURN items on plots that are doing it. Through rigorous testing it has been discovered that IF a plot has a vendor type FURN item on it ANY NPC that gets assigned to it either at the plot level or just uses it as an idle marker will get the vendor appropriate to that FURN's set up.
So here's where the community comes in. Look over all your plots and look for any Furniture or idle markers on those plots that might be named Vendor or something that might indicate it is for vendor use.
Example: The Pub by Ohnno in the Scrappers addon has these Items. These types of things are what is causing a lot of the Clothing/Armor vendor dialog issues.
ANY NPC that uses or gets assigned a FURN object either at the plot level or just using as an idle marker gets that Vendor dialog and is added to that vendors faction.
If this plot is in a settlement with other bars, ALL bars get the clothing/vendor dialog
Like I said this is just one proven case and there could be gosh knows how many more spread across the addons. We need to find and help this get fixed and it could appear at any level of the building plan. The Pubs stools show at L2 and gets a second at L3 so we need to look at all levels of all plots. I know right.
This is only one of possibly many and this again is where we need your help. Please pass the word as well.
AND to be clear this is a 1000% serious request
- Places to look at: Any furniture maker that might be used as a barber or clinic but isn't assigned at the plot level or is on a plot it shouldn't be on like say Organic Collection that looks like a clinic.
- Custom Vendors also
- any and all seating
- and the use of Vendor specific counters as stage items for vendors
- or even non vendor plots
- places people stand behind and act as vendors or just kind lean
- I have also confirmed that one errant marker can even affect vanilla markers of different types causing their workers to get the wrong dialog. That are within the same settlement
Thanks for all the help I know you all will provide in helping us Add On authors fix these issues.