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Buffout 4 help

Bored Peon

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I installed Buffout 4 the other day to help with some CTD reports. However I can not find a single log it created.
I went through the posts and such on the Nexus and could not find anything useful.

Is there someplace it belongs in the load order?

How about an example of the filename it creates so I can try searching for it? Since it does not appear in the folder it is supposed to be in.
 
I tried Buffout 4 once and couldn't get it set up properly. I don't remember what exactly. I went back to Baka.

The one thing I do remember is don't run Buffout and Baka at the same time, but I don't remember why.
 
Crash logs will be in documents/my games/fallout4/f4se, it will be named something like crash-(date here).log

Be sure buffout is setup correctly, its an F4SE extension so load order won't matter aside from being below its requirements.
This needs to be installed in the same directory as your f4.exe xSE PluginPreloader F4 at Fallout 4 Nexus - Mods and community
This needs to be installed like a normal mod (its just an f4se extenstion) Address Library for F4SE Plugins at Fallout 4 Nexus - Mods and community
You need to make sure your c++ redistributable files are up to date from here The latest supported Visual C++ downloads (microsoft.com) (probably x64 version unless your computer is older than dirt)
 
Crash logs will be in documents/my games/fallout4/f4se, it will be named something like crash-(date here).log

Be sure buffout is setup correctly, its an F4SE extension so load order won't matter aside from being below its requirements.
This needs to be installed in the same directory as your f4.exe xSE PluginPreloader F4 at Fallout 4 Nexus - Mods and community
This needs to be installed like a normal mod (its just an f4se extenstion) Address Library for F4SE Plugins at Fallout 4 Nexus - Mods and community
You need to make sure your c++ redistributable files are up to date from here The latest supported Visual C++ downloads (microsoft.com) (probably x64 version unless your computer is older than dirt)
Man, wtf, I missed the required files. Vortex has the ability to say "hey you need to have these" yet the mod author chose not to do that.
 
buffout 4 is an awesome tool but confusing to start using. i started using it when it only required f4se and the Microsoft visual studio then it required plugin preloader then the address library now you have to set a custom load profile in the plugin preloader depending on the mod organizer you are using. its still a great tool but its super complicated and requires a lot of bloat to run now for the little amount of benefits it is adding. i went back to using baka framework since it doesn't require as much stuff.
 
its still a great tool but its super complicated and requires a lot of bloat to run now for the little amount of benefits it is adding. i went back to using baka framework since it doesn't require as much stuff.
It may be a hassle to install, but Buffout 4 is a dream come true. It fixes engine issues and provides crash logs. C R A S H L O G S
 
It may be a hassle to install, but Buffout 4 is a dream come true. It fixes engine issues and provides crash logs. C R A S H L O G S
i agree its a useful mod its essentially doing what sse engine fixes does for skyrim. i went back to baka framework though cause i ditched a lot of mods and didn't want the extra suite of mods it needed to run. maybe ill try it out again next playthrough after assassins creed valhalla and cyberpunk when the next batch of ss2 quests come out.
 
Be aware that it seems to have problems with recent Nvidia drivers if you have an Nvidia card.
Thanks for the warning. Kinda unnecessary, since I pretty much only play Bethesda games and they never update their graphics anyways....makes chasing graphics card updates pointless.
 
So, buffout 4 is a very advanced tool - and while that is not spelled out directly in the description - the technical nature of the requirements are a strong indicator.

I get it can be frustrating - but some tools are not quite for the general modder - but have needs for someone more comfortable with advanced development tools.
I am guessing vortex is not detecting some of the requirements because buffout is NOT a regular esp or esm files that needs other files - thus no working in vortex.
(I mean, how could vortex detect something needs a program development library - the windows visual c++ files).

Always a good idea to check the requirements section of any mod, just in case.

Finally, while Buffout is an amazing (yet technical) tool - there are the good old fashioned methods for hunting down CTD issues....

Here is my generic "CTD advice" I post regularly on reddit;

Crashes are usually caused by a few reasons;
  • - More than one mod changes the same asset, and they conflict in how they do it. The same piece of armor, the same mailbox, the same building.
  • - Mod authors not correctly removing objects from the game - either specific objects or even terrain elements (navmeshes) - this is not good as when the base game or another accesses these objects - instant CTD.
  • - Removing mods from a save - the game does not like it when mod that alter game mechanics are removed - this can lead to save corruption over time
Now, usually these issues are focused around specific objects, npcs or locations.

Most crashes are not really random - there was a fixed object (like a tree, building, etc.) or a non fixed object that had an issue (an npc with issues, or even with a specific weapon, etc.).

With some combos of mods, it might even layered even more complexly (like only crashing at night due to lighting mods, or only when approaching the area from a specific direction, etc.)
So it helps to think about what the player was doing - who was near, what common assets, sounds etc. Then think about what mods might do that.
("I keep crashing when running to gunners....then look at gunner or armor overhaul mods, etc.)

Also, if a crash can eventually be tied to a specific item or object, examine that object in the console - you can get an id, or even a mod name which will help in investigation.

If you can't identify a specific mod easily, the brute for approach may be necessary;

Turn off all mods and use clean save or console start (from loading screen use the console to start in an area - coc sanctuaryext for example will place a test character in sanctuary) to see if your base game is messed up.

In skyrim, you would use COC riverwood, or coc whiterun to go to those locations.

Then add mods back in groups to see when crash happens (I add about 10 or 20 at time, then add one or two to find issues).

Then you an check the comments sections for those mods, or if you are good with Fo4 edit, look at them yourself.

Rarely, but possible crashes can also happen at starting the game when some mods have missing components or other issues.

Another (almost) Common Cause
Ok, there is one more scenario - that is becoming more common - especially with bigger script heavy mods (even well written ones) being more popular.
Internal memory issues. Not the memory of your pc (although that can be an issue too) but the internal memory management in F4. Both SS1 and Panpc have notes on making settings changes to help manage memory issues.
Too many UI mods can overtax the system that keeps track of display objects on the screen. Multiple mods that do a lot of scripting (sim settlements, or pack attack) can at times overtax the games internal engine.


Finally, there occasionally may be a driver issue or some other system incompatibility (incredibly rare, but can happen in F4 Try googling your video card or try turning off your enb; for example, supposedly there is an issue with Nvidia 20xx series cards and "weapon debris" settings).

A good mod manager helps in finding issues and turning mods on and off;
  • Vortex is powerful, somewhat easy to use, and well supported.
  • Mod organizer 2 is very powerful, not as easy to use, and well supported.

Both are used successfully by tens of thousands of users.
Check on youtube for tutorials by gamerpoets on successful installation.

(this text has been posted 141 times)
 
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Another (almost) Common Cause
Ok, there is one more scenario - that is becoming more common - especially with bigger script heavy mods (even well written ones) being more popular.
Internal memory issues. Not the memory of your pc (although that can be an issue too) but the internal memory management in F4. Both SS1 and Panpc have notes on making settings changes to help manage memory issues.
Too many UI mods can overtax the system that keeps track of display objects on the screen. Multiple mods that do a lot of scripting (sim settlements, or pack attack) can at times overtax the games internal engine.
I think this is the cause of most my my CTDs I believe. Visit too many settlements in the same session and it is bound to crash about the 3rd or 4th one, especially if you go back to a previous one.
 
I think this is the cause of most my my CTDs I believe. Visit too many settlements in the same session and it is bound to crash about the 3rd or 4th one, especially if you go back to a previous one.
Yes I notice if I go settlement hopping even if I spend some time in them after a few it will crash. May be best to limit your visits to 2 then go do some thing none ss2 related for a while so scripts can catch up.
 
Yes I notice if I go settlement hopping even if I spend some time in them after a few it will crash. May be best to limit your visits to 2 then go do some thing none ss2 related for a while so scripts can catch up.
Nah, that does not work. In fact it is usually the first settlement I visit after doing other stuff that causes the crash.

Like I just finished my 5th play through and ran down to Starlight from Concord. It crashed. Since I knew it was possible and created a wait save before leaving the Revere area.

Unfortunately yet once again Buffout 4 refused to create a log, I had thought getting the two other mods and the CC+ distributable would fix that.
 
Unfortunately yet once again Buffout 4 refused to create a log, I had thought getting the two other mods and the CC+ distributable would fix that.
You need the two main files from Buffout 4 (the other one is called TBB Redistributables), the requirements, C++, and change the load method to OnThreadAttach in the xSE PluginPreloader.xml if you're using MO2. Some files go to the root directory, some in the F4SE folder.
 
You need the two main files from Buffout 4 (the other one is called TBB Redistributables), the requirements, C++, and change the load method to OnThreadAttach in the xSE PluginPreloader.xml if you're using MO2. Some files go to the root directory, some in the F4SE folder.
Nah, using Vortex. Pretty sure I probably missed some vague instruction somewhere...
 
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