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Noticed this in Sanctuary. I created a new layer (#8) and added items to it, put down the blueprint controller - and can only choose "Cancel" or "Default" when it comes to picking layers.
Moved to Red Rocket, in case Sanctuary is a bit overwhelmed with too many layers/items. Same result.
Moved to Starlight. This settlement has been captured, the molerats dealt with, absolutely nothing has been scrapped. Built one item (a 0.5 x 0.5 square floor-piece). Exactly the same behavior.
Reloaded the save and fast-travelled to Starlight again. Built one item (shown below, on L0). Same behavior. Walked away for 5 minutes while leaving the game in workshop mode - just in case the scripts needed to catch up. Came back and tried again, same behavior.
Versions of WSFW and WS+ installed:
Exited the game. Enabled Papyrus logging and started up again.
Immediately fast-traveled to Starlight. Created one of the above prefabs again, on the Default layer. Created a Blueprint controller - cancelled from creating a blueprint.
Created Layer 0, picked-up and tab-cancelled the pickup of the prefab - it added to Layer 0. Switched layers a couple of times. Tested by toggling the visibility of the selected layer, it was correct (it was Layer 0 and the prefab was hidden). Created another Blueprint controller - it still only offered the Cancel and Default options, no Layer 0 to create a blueprint from.
Papyrus logs attached - including extra logs as follows (the logs from the User subdirectory):
AutoBuilderLog.0.log
Followers.0.log
IDEKsLogisticsStation.0.log
UncappedSettlementSurplus.0.log
Workshop.0.log
WorkshopFrameworkLog.0.log
Moved to Red Rocket, in case Sanctuary is a bit overwhelmed with too many layers/items. Same result.
Moved to Starlight. This settlement has been captured, the molerats dealt with, absolutely nothing has been scrapped. Built one item (a 0.5 x 0.5 square floor-piece). Exactly the same behavior.
Reloaded the save and fast-travelled to Starlight again. Built one item (shown below, on L0). Same behavior. Walked away for 5 minutes while leaving the game in workshop mode - just in case the scripts needed to catch up. Came back and tried again, same behavior.
Versions of WSFW and WS+ installed:
Exited the game. Enabled Papyrus logging and started up again.
Immediately fast-traveled to Starlight. Created one of the above prefabs again, on the Default layer. Created a Blueprint controller - cancelled from creating a blueprint.
Created Layer 0, picked-up and tab-cancelled the pickup of the prefab - it added to Layer 0. Switched layers a couple of times. Tested by toggling the visibility of the selected layer, it was correct (it was Layer 0 and the prefab was hidden). Created another Blueprint controller - it still only offered the Cancel and Default options, no Layer 0 to create a blueprint from.
Papyrus logs attached - including extra logs as follows (the logs from the User subdirectory):
AutoBuilderLog.0.log
Followers.0.log
IDEKsLogisticsStation.0.log
UncappedSettlementSurplus.0.log
Workshop.0.log
WorkshopFrameworkLog.0.log