CerebralHawk
Active Member
- Messages
- 172
One of the biggest problems with Fallout 4 (and I blame Bethesda's ageing Gamebryo engine) is the no-audio bug, where if you have a different audio output selected when the game launches, even if you change it (a recent Windows 10 update allows this with the Xbox Game Bar which you can summon with Win+G in or out of game), you get no audio.
The game seems to detect the computer's audio output setting at launch and lock it to that for some reason. The only way to get audio in the game is to quit and restart the game.
My computer uses my TV as its second monitor, so when I watch stuff on the computer, on the TV, the computer switches the audio output from my PC's speakers to the TV. However, if the TV is off, it can't play sound, but it remains a valid output. It would be nice if, when the TV is off, the TV audio is disabled (and defaults back to the computer speakers), but Windows can't do this. (The reverse would also be nice, when the TV is turned on, computer audio would route to the TV.)
Most games can handle the switching of the audio output mid-game. In fact, the only ones I've seen that can't are in the Fallout and Elder Scrolls series. (Though, there are probably others.)
It seems to me the ideal situation would be to just follow the default audio device in Windows; to let Windows handle it and not lock it to one source. For example if you need to quickly switch to headphones. Wired headphones should cut your speakers (they have on every computer I've owned), but a Bluetooth headset would be its own audio device, and presently Fallout 4 would ostensibly require a restart for that.
Of course, it doesn't really take that long to restart Fallout 4. I'm just wondering if we really have to.
The game seems to detect the computer's audio output setting at launch and lock it to that for some reason. The only way to get audio in the game is to quit and restart the game.
My computer uses my TV as its second monitor, so when I watch stuff on the computer, on the TV, the computer switches the audio output from my PC's speakers to the TV. However, if the TV is off, it can't play sound, but it remains a valid output. It would be nice if, when the TV is off, the TV audio is disabled (and defaults back to the computer speakers), but Windows can't do this. (The reverse would also be nice, when the TV is turned on, computer audio would route to the TV.)
Most games can handle the switching of the audio output mid-game. In fact, the only ones I've seen that can't are in the Fallout and Elder Scrolls series. (Though, there are probably others.)
It seems to me the ideal situation would be to just follow the default audio device in Windows; to let Windows handle it and not lock it to one source. For example if you need to quickly switch to headphones. Wired headphones should cut your speakers (they have on every computer I've owned), but a Bluetooth headset would be its own audio device, and presently Fallout 4 would ostensibly require a restart for that.
Of course, it doesn't really take that long to restart Fallout 4. I'm just wondering if we really have to.