Rylasasin
Active Member
- Messages
- 143
This has been a problem for me for some time, I think since conquest first came out (though it could have arrisen sooner or latter than that.)
The problem is that when used in a city plan, non-plot beds do not want to register as residential plots, and therefore are not registered towards the settler limit, causing the limit to be much lower than it's meant to be. This can be problematic for plans that do rely on them,
Since I run MO2, I have conducted a test on my "minimal"/debugging profile, loading only the following mods:
I conducted 3 separate tests. For these tests I used the following plans:
* Yagisan's Vault 111 Plan
* Red Rocket Truckstop (vanilla)
* Bunker Hill (took control of it via Workshop Framework)
Test 1: Building Plans With Conquest enabled.
Result: Beds would not build at all. Settler limits for each phase:
Vault 111: 6 - 6 - 6 - 6 (should be max 24)
Bunker Hill: 3 - 3 - 7 - 11
Red Rocket: 6 - 6 - 6 - 6
So no, it's not just a problem with Yag's Vault 111 (which other than the bed thing, works just fine), it's any plan that uses beds.
Test 2: Pre-Built plans with Conqueror. Settings were "Start at level 3, population 100%"
Result: Strangely, when Pre-build beds would not only build but also be counted towards settler limit.
Settler Limits for each:
Vault 111: 24
Red Rocket: 13
Bunker Hill: 18
Test 3: No Conqueror Testing whether Conqueror was the culprit, I removed it (since I'm using Mod Organizer 2, this means I disabled its folder, removing it in its entirety, not just disabling its esp).
Result: Beds would be built, but when refreshed the beds would not be rebuilt. Either way, they still would not count towards settler limit.
Settler Limits: Same as first test.
The problem is that when used in a city plan, non-plot beds do not want to register as residential plots, and therefore are not registered towards the settler limit, causing the limit to be much lower than it's meant to be. This can be problematic for plans that do rely on them,
Since I run MO2, I have conducted a test on my "minimal"/debugging profile, loading only the following mods:
- Sim Settlements (3-in-1)
- Conquest ( for tests 1 and 2)
- Workshop Framework
- Workshop Plus
- Start Me Up
- Yagisan's Vault 111 Plot (Where the problem first started being noticeable. I ran it in these tests to see if it was a problem with the plan system, or just that particular plan.)
- HudFramework
- Settlement Menu Manager
- All items necessary for Yagisan's Plan:
- Creative Clutter
- Do it yourself- clutter for shelves and bookcases
- Kraggles Structures
- Modular Kitchen
- Solar Panels
- Thematic and Practical
- Vault 111 Settlement
- Workshop Rearranged.
I conducted 3 separate tests. For these tests I used the following plans:
* Yagisan's Vault 111 Plan
* Red Rocket Truckstop (vanilla)
* Bunker Hill (took control of it via Workshop Framework)
Test 1: Building Plans With Conquest enabled.
Result: Beds would not build at all. Settler limits for each phase:
Vault 111: 6 - 6 - 6 - 6 (should be max 24)
Bunker Hill: 3 - 3 - 7 - 11
Red Rocket: 6 - 6 - 6 - 6
So no, it's not just a problem with Yag's Vault 111 (which other than the bed thing, works just fine), it's any plan that uses beds.
Test 2: Pre-Built plans with Conqueror. Settings were "Start at level 3, population 100%"
Result: Strangely, when Pre-build beds would not only build but also be counted towards settler limit.
Settler Limits for each:
Vault 111: 24
Red Rocket: 13
Bunker Hill: 18
Test 3: No Conqueror Testing whether Conqueror was the culprit, I removed it (since I'm using Mod Organizer 2, this means I disabled its folder, removing it in its entirety, not just disabling its esp).
Result: Beds would be built, but when refreshed the beds would not be rebuilt. Either way, they still would not count towards settler limit.
Settler Limits: Same as first test.