the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

A guide for setting up and starting a new game:

updated:21MAR19
image002.png


I had been tossing this around and was encouraged to post it. It is not a load order and not intended to suggest mods. It is a checklist of sorts, a guide for layering your save file "baking" and my procedure for setting up and starting a new Fallout 4 game. It has been something that started as a list on a piece of paper and evolved into a word doc, then excel, and now this. With all the hints, practices and suggestions that I had been stealing from many users and sources so I could remember them. :scratchhead

I am sure many of you are doing similar things, so the target isn't advanced users. It is simply me trying to help the newer folks "like me" have a long, successful and enjoyable game. It isn't intended to be the definitive answer to anything. It is intended to be preventive, help, suggest and guide folks with good modding protocol and maybe answer a few questions that might have been awkward to ask in other forums. :bye

What I hope this does: :pardon
- give a user new to modding a game some good suggestions
- in a logical way help spread out all the scripts running at or before the vault exit "there are mods that can help with this also."
- help you get the looksmenu stage without the game locking up
- help with items added to inventory
- help with leveled list items spawning with correct tags "mod-dependent"
- help users understand mod discipline
- set-up your game to maybe be more stable overall
- clear save points
- emphasize testing, responsibility and good modded game procedures
- help a user not to forget something
It is intended to be an ounce of prevention to avoid the pound of hurt. :declare

If folks like it, then I might make a series of it? Maybe call it BaGS II and go into more detail and make a few videos and such.

For Game Prep at least look at steps 0-3,
Fallout 4 Mod List and Load Order Guide (BiRaitBec Modlist) https://www.nexusmods.com/fallout4/mods/23556

PDF, attached of the above Guide picture
 

Attachments

  • v4.1_21MAR19_Bake-a-GameSave_Guide.pdf
    881.5 KB · Views: 768
Last edited:
Simple check sheet for Cleaning ESM’s. I forget things sometimes :crazy

upload_2019-3-21_14-21-3.png


GamerPoets again:
Note: they also have a new way to clean. I just haven't used it yet.
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
 
Last edited:
Simple electrical circuit to open and close doors from both sides. Because youtubers do such a horrible job at it and it is silly simple:

upload_2019-3-21_14-37-13.png
 
Love all of these!

Thank you! Just the encouragement I needed :bye

Likely, this weekend I will put the above into individual excel files so folks can pick and choose files might want for themselves and can edit to their own needs.

Also, I plan to make 2 very short videos on Fallrim that complement existing educational vault documents. :bye

hahaha, I'm not done yet.

I have simple ideas that might help folks with vortex.

Samples below of what I am thinking could save new users a bunch of time and frustration with some of the more interesting mods and how I have them set-up:

Overwrites:
upload_2019-3-21_21-12-43.png



Groups:
Groups.png


Rules:
upload_2019-3-21_21-11-53.png


And some General Load Order advice for popular mods:

Gambit77:
upload_2019-3-21_21-8-10.png


Vortex - Raybo, DCE had to be lower for me, but you can use vortex to get a very close match to manual mod placement.

upload_2019-3-21_21-11-53.png
 

Attachments

  • upload_2019-3-21_20-47-29.png
    upload_2019-3-21_20-47-29.png
    39.1 KB · Views: 410
  • upload_2019-3-21_20-50-43.png
    upload_2019-3-21_20-50-43.png
    17.7 KB · Views: 427
  • upload_2019-3-21_20-56-44.png
    upload_2019-3-21_20-56-44.png
    7.3 KB · Views: 400
I am linking a few videos here for inclusion:

The First is by Red Rocket TV and Highly recommend to both understand the Fallout 4 game/engine, hard drive game set-up, and performance settings:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

My Set-up: 2 x 1080ti in SLI with an ASUS 27" GSYNC Monitor.
I would recommend the same settings for most any single newer NVIDIA card set-up.

upload_2019-4-13_22-30-44.png


upload_2019-4-13_22-36-56.png


upload_2019-4-13_22-38-3.png


Next: Understanding plug-in types and ESL's
xEdit | Plugins w/ ESL & .esl (General DIY) by: GamerPoets

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Below is a quick guide to converting pesky smaller esp's to esl's.
Why, because I am addicted to just way too many mods!
upload_2019-4-14_1-1-9.png


Note: Only do this between games or do the conversion at first installation of the mod.
Once created remember to go into the data folder and remove the esp.

upload_2019-4-13_23-33-36.png
 

Attachments

  • upload_2019-4-13_23-21-35.png
    upload_2019-4-13_23-21-35.png
    898 bytes · Views: 417
  • upload_2019-4-13_23-31-4.png
    upload_2019-4-13_23-31-4.png
    330.1 KB · Views: 473
Last edited:
(Might I suggest for the slightly more advanced...)

For Vortex users, your settings files are kept in the individual Vortex folders here:

C:\Users\<<YOURNAME>>\AppData\Roaming\Vortex\fallout4\profiles

Sometimes Vortex will not copy over the settings that you make for a profile. In those cases...make the changes, exit the game, and manually copy the Fallout4.ini and Fallout4Prefs.ini from your "My Games\Fallout4" directory to the appropriate profile.

(Notepad++ and the Compare plugin are your friends.)

Once you have a good set of preferences, make a copy. Your new games/game profiles will thank you for it (save yourself ages tweaking all the things that you forgot).

((I got these ideas from watching the RRTV video about performance and optimization.))
 
So, after a recent update of SS sometimes we get a few users claiming very odd problems that were supposedly caused by the/an update. In this case, I was going to make a short video trying to replicate or not one of those problems. Yes, “silly me, I do that.”

I could not replicate the “Diamond City CTD when talking to vendors” in my game which was their problem. Good though,:scratchhead through the course of the day the user seemed to do what users do and figure their problem out. So, I was left with a video and no real use for it. So, all this video really is now, is a summary of my Diamond City Mod setup. I made it into an experiment of how I might do some tutorial videos and Sim Settlement walk through’s while learning about the software that I have chosen. Nothing more, no fighting, killing, or corny game antics. Just testing and getting a feel for how I might integrate “outside the game information” while in the game so a new user can see more than load this before or after that.

I know that the video seems a little faded or smokey. Gurr, it is a known driver problem with Camtasia and Nvidia cards that they are working on. I am running 2 x Nvidia 1080ti’s so should have no hardware issues and wanted something that could do a good job recording my desktop and making annotations while using vortex. I wish I had known about the in-game “faded” issue before purchasing it. :aggro

Funny thing. I finally watched a little TV tonight. “I would rather play FO4 and Sim Settlements” than give my attention to the TV, other than hear the TV in the background. Ha, kind of hard to do that while this silly project is uploading to YouTube for the 4th time. Hahaha, “such is life.” :crazy
I have a much better idea now why KG needed an assistant to help with videos! :shok1

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
 
Last edited:
GamerPoets - Modding 101 :clap

Modding 101 || Load Order || A to ESL || Elder Scrolls & Fallout
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

This is hands down one of the best instructional videos I have ever seen on this subject.
 
Last edited:
Load orders.

Mine, Kinggaths and Gambit77 are all in the excel file :rollseye in the zip attached below.

All three in one file, in excel, hahaha. To be consistent the list is pulled on my computer from here:
v2_2019-06-02_11-10-36.jpg

hahaha, why? To Triangulate. A logic and navigational tool?

So, when a user asked for a file for something like this it was easy to provide. As a fun side project of mine, I work on what I call a "LoadListAnalyzer" (LLA) Ha, almost a mind game in itself that I work on in excel in my free time.

In the context of load order and tools like vortex / loot, a (LLA) gives me targets to look at in Fo4edit. Many mods do not need precedence, rules or patches but the ones "do" really DO need them but only in the context of the other mods in which they impact relative to each other, not everything else. Hummm, not so much in relation to the actual location within the what I call "quadrants" of a loadorder. "I will talk more about this later":crazy

Below is what I do when I get something like 3 lists:

TriangulationPoint_1000.gif


P = Is can be the intersection or even the average "if data" of the other 3 known points. In navigation, it is your location or the location of a point you are trying to locate using other known points.

Why? This is a somewhat simplified example of how the US Navy found a lost nuclear submarine in 1968 that had sunk off the east coast of the US, "using known points" of locational data, azimuth, time and speed to make a projection.

So, all this is in this post? Is three lists of working load orders where a user can compare their mods to 3 other working load orders.

Again why? hahahaha, example:
Here I compare the chain in two of the lists, if KG had more of the same mods I would do all three and see how it all lined up and why?
Gambit77 - Raybo LO sequence.jpg


many of these are not Quest or Adventure, yet I label them into a category as I know these mods must be ordered: "in relation to each other" through the use of groups and/or rules into the sequence, I have above. "Mod Category is JUST A LABLE" :dont

This is to say - some mods need to be ordered correctly so the rest of the mods that touch them can be ordered: "they create a chain". This is what I mean by a sequence. Every one of the mods that I have given the "Quests and Adventures" mod Category to are in some way connected to each other and they create a chain. In this example the,"Thuggysmurf mods / Diamond City" "either directly or indirectly". This is why when you fix the order of one mod you may "in fact, impact the order of two others." Loot and Vortex try to help you but the user setting up groups and rules is the only way to keep this consistent once a sequence chain is present in your load order.

Above, comparing "like mod to like mod" only #2 would seem out of sequence with Gambit77 sequence. Still, #2 is a different mod altogether than his #2 and tested to fit where it is now.

Mods like:
Better Settlers
Unique NPC's
IU - Vis-G / Def-UI
Sim Settlements
Create Chains, and need to be sequenced within their Chain.
The Chains often will run parallel sharing links that need to be synchronized with other chains. "mods like hudframework, workshop framework, might be good examples"

A linear load order may be the result but I see it as several chains running in parallel with a few links tieing the chains together. I find it helpful that when I identify or fix a Chain within my own loadorder I document it. That way if something later goes amiss more often than not something I did or an update interrupted that chain that is easily fixed if a user keeps a record of how that chain works. Also, handy for re-installs. This is also why some mod guides are so restrictive as one mod can disrupt so many of the other chains directly or indirectly. Last point, the user is responsible for the testing and control of their loadorder as most of us do not stick to following someone else's instructions. Ha!

Ok, that is enough for now! :bye

Oh, hahaha!
statsmakten DCE is about 288MB
in comparison
icestormng the esp is labeled Autumn but the mod is IceStorm's Clothes (formerly Autumn Outfit - Redux) is 4.4Bb. A full-on overhaul mod of Fallon's in itself. So, that is why it is lower.
 

Attachments

  • load order rules and groups 2019-06-02_12-25-25.jpg
    load order rules and groups 2019-06-02_12-25-25.jpg
    194.9 KB · Views: 479
  • Loadorders 1June19.zip
    28.4 KB · Views: 536
Last edited:
Oh, do I have a holy-whopper for you guys :crazy

On the fence about Vortex? hahahah, see the below :clap

Vortex has a new feature. An iCon that tells a user that a plug "Could be Light." Additionally, now they have a button where a user can make an ESP into a ESP flagged as ESL (ESPfe) "light" from within Vortex. :spiteful

Currently, I would only recommend flagging it as such on a freshly installed mod into a save game. Though I did test it without doing this and it worked. What I do not know is the recommended procedure or if doing so on a mod already installed will corrupt a save file and days or weeks later manifest itself as a problem in-game. :wacko

If this continues to work and is benign as it seems it could be "a good thing" for folks reaching the esp limit and an easy way to maybe do other things. As-is, this could be kind of a big deal for users with heavy load orders." :ok

:umnik2 Though I am very excited and it is working very well I have found no "Q and A" other than the Vortex Forums thread linked below. Until more information is made available by the Vortex team I feel it is safe to say "it is experimental and should be treated as such." :umnik2

My invented "Raybo - small print" disclaimer: hahaha "the same size" but bolder :rollseye
Always remember your Save File is always a user "your" responsibility :declare, not an author, the team giving you free content or utilities, or me in telling you about it. By using free content you are essentially committing yourself to its testing, development, and improvement for the entire community. That is our responsibility as users of shared materials/content and good community members. :tease

:blush
Now stab yourself in the hand and send me the bloody fingerprint saying you agree to these terms and you can watch the below video.
Ha, kidding, kind of :rollseye


To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

:unknw https://forums.nexusmods.com/index.php?/topic/7715188-could-be-light/page-2?hl= could light
:acute

EDIT(1) 17June19: 2 days of testing with now around 12 mods mid-playthrough and I have found no glitch or downside in doing this.

EDIT (2) 20June19 The above is safer than compacting your own .esl
This is a game changer for Vortex users as it appears that this is now built into Vortex itself!
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
 
Last edited:
Checking your Game with Fallrim:
Link:
FallrimTools -- Script cleaning and more
https://www.nexusmods.com/fallout4/mods/22633?tab=files

I don't know where I guide went in the educational vault so I made a quick video here to use as a quick reference. I have cleaned unattached instances and active scripts from save file but I do not want to do a tutorial on that at this time. If you do clean them / remove them make sure you keep a reference save in a safe place. You may need to go back to many times before you resolve your problem. I am not qualified or knowable enough about anyone else's game to assist you with advice on how to proceed with cleaning.

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

Edit:
@Whisper found this link and "it is good" :friends

To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

This edit is to remind myself to ask @GA_Darkerside if we can add that link to the Section #5 thread below:

https://www.simsettlements.com/site/index.php?threads/pc-help-page-_-basic-guide-and-links.5982/

Thanks, @Whisper!
 
Last edited:
RESERVED: Load Order part 1

I might be near ready for BaGS 2. :crazy
Anyway as requested: current load order. jpg is too big to post but you can open it in Photo for windows and drag up and down to see vortex set-up. txt below.

Two parts too big to post
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4003-pipboy(camo01).esl
ccbgsfo4018-gaussrifleprototype.esl
ccbgsfo4022-powerarmorskin(camo01).esl
ccbgsfo4023-powerarmorskin(camo02).esl
ccfsvfo4001-modularmilitarybackpack.esl
ccbgsfo4024-pacamo03.esl
ccfsvfo4002-midcenturymodern.esl
cceejfo4001-decorationpack.esl
ccbgsfo4045-advarccab.esl
ccfsvfo4003-slocum.esl
ccgcafo4001-factionws01army.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4006-factionws06hrshark.esl
ccgcafo4012-factionas01acat.esl
ccgcafo4016-factionas05hrshark.esl
ccgcafo4019-factionas08nuk.esl
ccbgsfo4050-dgbcoll.esl
ccbgsfo4051-dgbox.esl
ccbgsfo4052-dgdal.esl
ccbgsfo4053-dggoldr.esl
ccbgsfo4054-dggreatd.esl
ccbgsfo4055-dghusk.esl
ccbgsfo4056-dglabb.esl
ccbgsfo4057-dglaby.esl
ccbgsfo4058-dglabc.esl
ccbgsfo4059-dgpit.esl
ccbgsfo4060-dgrot.esl
ccbgsfo4061-dgshiinu.esl
ccbgsfo4036-trnsdg.esl
cceejfo4002-nuka.esl
cctosfo4001-neosky.esm
ccbgsfo4092-as_camoblue.esl
ccbgsfo4093-as_camogreen.esl
ccbgsfo4094-as_camotan.esl
ccbgsfo4106-ws_camogreen.esl
ccbgsfo4107-ws_camotan.esl
cctosfo4002_neonflats.esm
Unofficial Fallout 4 Patch.esp
AAF.esm
ArmorKeywords.esm
HUDFramework.esm
Snap'n Build.esm
WorkshopFramework.esm
Homemaker.esm
SimSettlements.esm
VotWMaster.esm
XDI.esm
MoreVariationsOfRadChickens.esl
Nora's Suitcase.esl
StripCube.esl
AMS.esl
AORobcoReconScope.esl
ArchUniqueSettlers.esl
Dogmeat A True Companion Normal.esl
Eli_Display Shelves.esl
Esmeralda4NewDiamondCityRadios.esl
EsmeraldaBedRecolours.esl
EsmeraldaSleepingBagRecolours.esl
EsmeraldaTwoAtomicCoffeeTables.esl
FAR.esl
FOVSlider.esl
Yagisan_SSSL_Lakeside_Cabin_Settlement.esl
G11.esl
GCM_DLC_Automatron.esl
GCM_DLC_Far_Harbor.esl
GoodOldCartoonsBonus.esl
GoodOldCartoonsVolumeII.esl
GraveDigger.esl
GraveDiggerVIS.esl
GunGS.esl
GunGSSideAiming.esl
HomePlateInteriorRevamped.esl
Hamed Taneh-e-Derakht Wall.esl
JP_GuardTowers.esl
K-Girl Shoes.esl
NinjaSmokeBombs.esl
Not Your Average Neon.esl
PelgUnkutKGirlsMerged.esl
PinUpRedLipstick.esp
RRTV_Acadia_Survival_Tweaks.esl
RadiantBirdsv05.esl
Rusty Face Fix.esl
ScrapMachine.esl
Sim Settlements VIS-G Patch.esl
SimSettlements_IDEKsLogisticsStation.esl
SimplisticTent.esl
Stainless Steel 44 Revolver.esl
Sunshine.esl
TERANurseUniform.esl
Turret Stands.esl
UitFJ.esl
VotWSpecialVideos.esl
WET.esl
ccbgsfo4018-gaussrifleprototype_MIQS.esl
cceejfo4002-nuka_MIQS.esl
ehtyeci_MPX.esl
CC Gauss Rifle VIS-G Patch.esl
CC Nuka VIS-G Patch.esl
CC Slocum Joes VIS-G Patch.esl
WmkActiveEffects.esp
SSAOP_SamutzVault88.esp
SimSettlements_XPAC_Conqueror.esp
SimSettlements_MegaPack_YearTwo.esp
SimSettlements CaptLaserBeam Jampads.esp
SS_AddOn_CbC_AIO.esp
RS_Sim_AddOn.esp
JunkTown.esp
ruined_simsettlement_addonpack.esp
BloodMoonRaiders.esp
HamedSimKhardar.esp
IndustrialCity_Sim_Settlements_Addon.esp
ohSIM_Sim_Settlements_Scrappers_Addon.esp
SimHomestead.esp
SimSettlements_AddOnPack_UltimateDefenses_SirLach.esp
SimSettlements_MegaPack_YearOne.esp
MJC_Sim_Settlements_Addon.esp
SS-PrasRandomAddon.esp
WVSimSAddon.esp
ss_addon_pbpp.esp
WhirligigRadarStation.esp
Sandbag Fortifications - Version 2C.esp
WorkshopRearranged.esp
WorkshopPlus.esp
g2m_Workshop_Nexus.esp
WareHouseExt.esp
BarnAdd.esp
BuildableBurningCampfires.esp
CREAtiveClutter.esp
CREAtiveGardens.esp
RegsPrefabs.esp
CWSS Redux.esp
GrafsSecurityFences.esp
Grounded.esp
KitcatsCampingGear_Portable.esp
Q Craftable Lanterns.esp
SettleObjExpandPack.esp
SettleObjExpandPack-AllLightShadowEnabler.esp
WareHouseExt-Clean.esp
Better Cooking Stations.esp
Better Cooking Stations - Far Harbor + Nuka World patch.esp
Homemaker - Unlocked Institute Objects.esp
IMP.esp
Crimsomrider's Unique Furniture.esp
CBBE.esp
LooksMenu.esp
KSHairdos.esp
KSHairdos_oel.esp
MiscHairstyle.esp
AzarPonytailHairstyles.esp
EyesoftheUniverse.esp
HN66Fo4_MOONSIZE.esp
LureEnemies.esp
The Eyes Of Beauty.esp
TrueBlood.esp
VHCE.esp
RelaxBetter.esp
Immersive Wasteland Grass.esp
Better Landscape Grass.esp
Boston Natural Surroundings.esp
General Atomics Galleria - Settlement.esp
CleanishGalleria.esp
cri-abernathyfarm.esp
Crimsomrider's Croup Manor Renewal.esp
Jamaica Plain.esp
RPHSettlement.esp
Better Landscape Grass - Far Harbor.esp
Far Harbor Barn Home.esp
County Crossing.esp
Crimsomrider's Taffington Boathouse.esp
Starlight Drive-In Tweaks.esp
Oberland Station.esp
[Settlement] Mystic Pines.esp
Breakheart Banks - Settlement.esp
EvilViking13_PatchworkSanctuaryBridge.esp
Rayburn Point [Settlement].esp
VaultGirl.esp
Cleaner Lived-In Settlements - Main.esp Edit: I have moved this down below BostonFPSfix
sectorv.esp
AA FusionCityRising.esp
OutcastsAndRemnants.esp
InsideJobs.esp
ProjectValkyrie.esp
Unique NPCs.esp
Unique NPCs - Creatures and Monsters.esp
SuperMutantRedux.esp
AA FusionCityRising - HotC.esp
Eli_Armour_Compendium.esp
3DNPC_FO4Settler.esp
RecruitableSettlersFH.esp
Unique NPCs FarHarbor.esp
PART 2 below
 

Attachments

  • Raybo Loadorder 11July19.jpg
    2.5 MB · Views: 428
Last edited:
RESERVED: Load Order part 2

PART 2 cont.
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersMortalPack.esp
FO4 NPCs Travel.esp
Unique NPCs MortalPack.esp
ModdableRobotSettlers.esp
Live Action Handy - PW - With GlowMap.esp
MODGirlyAnimation.esp
PreWarCodsworth.esp
SimSettlementsDiverseVisitors.esp
AA HotC - Standalone - SE.esp
AutomatronWheelLegs.esp
Wasteland Heroines Replacer All in One_1.0.0.esp
CCOFoxyFactionsReplacer.esp
CCOSaucySettlersReplacer.esp
CCOVulgarVillainsReplacer.esp
CasualCombatOutfit.esp
CombatRiflePolishedwShotgun.esp
Combatrifle_Extend.esp
HAIA With Crafting.esp
MilitarizedMinutemen.esp (1) See note below. This adds a vendor and crate to the castle. See my notes below
MilitarisedMinutemen_PatchesAddon.esp
Mk41GyrojetHMG.esp
JLS Minigun Suite.esp
DOOMMerged.esp
Danny_PMC_1.0.esp
EG7.esp
MisriahArmory.esp
F4NV-AMR.esp
GunmetalArmorSkins-ArmyFatigues.esp
LString_Bow.esp
LightsaberMod.esp
RU556.esp
NV4.esp
ToughGirlAttire.esp
VtawWardrobe1.esp
VtawWardrobe2.esp
Vtawleatherdress.esp
ZXCamouflageFatigues.esp
PipBoySkinPack.esp
Pip-Boy CC Fix.esp
DavesPoses.esp
bTankTop.esp
Better Chems.esp
Better Locational Damage - DLC_Nuka_World.esp
Better Locational Damage - DLC_WWorkshop.esp
Better Locational Damage.esp
MODMoreGirlyAnimation.esp
Better Settlement Defence.esp
Better Explosives Redux.esp
Better Locational Damage - DLC_Automatron.esp
Better Locational Damage - DLC_Far_Harbor.esp
SPTFIRE-ALLDLC.esp
Better Perks.esp
Better VATS - 0.75.esp
BLD - Leveled Lists - DLC.esp
CompanionIvy.esp
EAMR.esp
VIS-G Item Sorting.esp
VIS-G Legendary Modifications.esp
Armorsmith Extended.esp
Crimsomrider's Accessories.esp
FemsheppingsLastOutfitPack.esp
FemsheppingsLightBrawlerOutfits.esp
HAAS Automatron Replacer AE Edition.esp
HAAS Core Replacer AE Edition.esp
HAAS Far Harbor Replacer AE Edition.esp
HAAS Nuka World Replacer AE Edition.esp
HACS Feathered Dress.esp
JC-Shirt and Jeans.esp
K9TacticalHarness.esp
Lacy Underwear.esp
Unique_NPCs_SuperMutantRedux.esp
STRAC Hats.esp
SuperMutantRedux_ArmorSmithExtended.esp
SuperMutantRedux_VIS-G_Patch.esp
TTOutfit.esp
sarahRageArmor.esp
Absolutely_Headwear.esp
BP VIS patch - Crimsomrider's Accessories.esp
CL Patch - SectorV - VIS-G.esp
Clarity.esp
PlayerComments.esp
ImmersiveGenericDialogues.esp
Atomic Lust.esp
PlayerComments_ImmersiveGenericDialogues_Patch.esp
Deeper Thoughts - Expressive Curie.esp
Depth of Field Removal.esp
ESPExplorerFO4.esp
GCM.esp
IcebreakerCDO-Piper.esp
IcebreakerCDO-Settlements.esp
ImmersiveLoversEmbraceRemastered.esp
ImmersiveLoversEmbraceMagnolia.esp
LooksMenu Customization Compendium.esp
ManufacturingMercantileEXtended.esp
PlayerCommentsCWSSPatch.esp
PlayerComments_IceBreakerCDO-Piper_Patch.esp
PlayerComments_IcebreakerCDO-Settlements_MainVersion_Patch.esp
PlayerComments_UFO4P_Patch.esp
PowerArmorHoarder.esp
PushAwayCompanions.esp
QuickOutfit.esp
QuickTrade.esp
Realistic_conversations - More_NPCs.esp
Realistic_conversations.esp
Raze My Settlement.esp
SettlementMenuManager.esp
UncappedSettlementSurplus.esp
ASEFarHarbor.esp
BostonFPSFixAIO.esp
Stm_DiamondCityExpansion.esp
PaladinBaileyRedRocket.esp
FarHarborStory.esp
DCEnhancedSecurity.esp
Radrose Gameplay Enhancements.esp
SalvageBeacons.esp
Ada2Human.esp
BetterCompanions.esp
More Realistic Cats.esp
Reverb and Ambiance Overhaul.esp
QuickHarvest.esp
CASWarwickandMagnificentSpectacleIsland.esp
JamaicaEx.esp
[The Castle.esp] Leave this unchecked until after the battle in the castle basement with Sarge and make sure militarized minutemen is higher. I find this mod is one you want installed but disabled at the start of a game & it needs to stay disabled until after the fight with Sarge, then while still in the basement exit the game and enable it. (1)
castle.jpg

Clean and Simple - Bunker Hill Startup.esp
Hangmans Alley Optimized.esp
SunshineEx.esp
CroupManorEx.esp
CovenantEx.esp
KingsportEx.esp
SommervilleEx.esp
TenPinesEx.esp
FinchEx.esp
TaffingtonEx.esp
GrayGardenEx.esp
Hangmans Alley Optimized - HAIA With Crafting - Patch.esp
OberlandEx.esp
Yagisan_WO_Better_Caravans.esp
AmazingFollowerTweaks.esp
AmazingFollowerTweaks_XDI_FIX.esp
CountyCrossingEx.esp
DCE_female_body_replacer.esp
NordhagenEx.esp
Schnips - AmazingFollowerTweaks - VIS-G Patch.esp
Stm_DiamondCityExpansion_x_LowerVolume.esp
MoreAGOMBz.esp
MoreAGOMBz_CP_UNPC-CM.esp
MoreAGOMBz_CP_ASEFH.esp
llamaCompanionHeather.esp
llamaCompanionHeather-VIS-G - AE Patch.esp
Yagisan_SSSL_Lakeside_Cabin_Settlement_Generic_Patch.esp
HTR Doombased Weapon Merged AWKCR VIS-G patch.esp
LOST CREAtive Clutter Patch.esp
LOST Sim Settlements Patch.esp
LOST Conqueror Patch.esp
LOST Explosives Redux Patch.esp
LOST Inside Jobs Patch.esp
LOST MK Gyrojet Patch.esp
LOST Mega Year 1 Patch.esp
LOST Mega Year 2 Patch.esp
LOST Salvage Becons Patch.esp
LOST Unique NPCs Patch.esp
LOST Wasteland Venturers 2 Patch.esp
LOST Workshop Framework + Plus Patch.esp
PushAwayCompanions_QuickTradeCompatibility.esp
Ruse - Crimsomrider's Accessories AE VIS-G.esp
Ruse - AbsolutelyHeadwear AE.esp
Ruse - DavesPoses VIS-G.esp
Ruse - Eli Armor Compendium AE Patch.esp
Ruse - Settlement Menu Manager VIS-G.esp
Ruse - SettlementObjExpandPack VIS-G.esp
Ruse - Transdogrifier VIS-G.esp
Ruse - VotWMaster VIS-G.esp
Ruse - sarahRageArmor AE.esp
Sandbag Fortifications - Workshop Rearranged Patch.esp
Schnips - FarHarborStory - VIS-G Patch.esp
Schnips - ModdableRobotSettlers - VIS-G Patch.esp
Schnips - NPC Travel - VIS-G Patch.esp
Schnips - OutcastsAndRemnants - VIS-G Patch.esp
Schnips - PlayerComments - VIS-G Patch.esp
Schnips - Project Valkyrie - VIS-G Patch.esp
Schnips - RU556 - VIS-G Patch.esp
Schnips - Stm_DiamondCityExpansion - VIS-G Patch.esp
Schnips - g2m_Workshop_Nexus - VIS-G Patch.esp
UP-VISG_GunGS Cyberpunk ESL.esp
Unique NPCs - Creatures and Monsters - AE & VIS-G Patch.esp
WorkshopRearranged_NukaCollector_Patch.esp
WorkshopRearranged_ArcadeCabinets_Patch.esp
WorkshopRearranged_DecorationsPack_Patch.esp
WorkshopRearranged_MidCentury_Patch.esp
WorkshopRearranged_SlocumsJoe_Patch.esp
 

Attachments

  • Raybo Loadorder 11July19.jpg
    2.5 MB · Views: 403
Last edited:
Fantastic! Next week I am planning to revisit my load order and this will be a big help!

One question though is: Are any of those plugins in the list "Method Patches", that is to say plugins that you created yourself in order to handle mod conflicts on an individual level for every conflicting record unless it a particular conflict is found to be harmless in which case it's added to ModGroups to be ignored on future times when running Very Quick Show Conflicts in xEdit.
 
Fantastic! Next week I am planning to revisit my load order and this will be a big help!

One question though is: Are any of those plugins in the list "Method Patches", that is to say plugins that you created yourself in order to handle mod conflicts on an individual level for every conflicting record unless it a particular conflict is found to be harmless in which case it's added to ModGroups to be ignored on future times when running Very Quick Show Conflicts in xEdit.

No, unfortunately.
I have a very bad habit. :crazy
There are a couple of mods in there that I know will not get updated. Knowing that I use them to fix things or make minor changes to values "damage, cost" things like that and things like item tags for vis-g. xedit can lead to short cuts and I am its poster child :shok1
But, nothing major is edited that would be significant to in-game stability.

I have relied on overwriting and if that does not work then I don't use the mod. I use a lot of mods that are still being actively updated. I don't count vis-g patches in my logic.
:punish
Now my good habits:

Creation Club:
CC_Content.jpg


Process Creation Club and Patches:
Process.jpg
 
Last edited:
Still something of a work in progress. If you use vortex and the jpg load order it might be handy to see what I am doing with the vortex groups?
upload_2019-7-11_3-5-56.png
 
Top