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Automatons/Ghouls only (in certain settlements)

xenoterracide

Member
Messages
51
In graygarden there's only automatons (handy's) when you start out. I'd like to keep it that way, are there any mods/plans that let you do that (while getting new settlers and being automanaged). There's also the ghoul farm, same thought for that.
 
City Plans don't remove existing residents of settlements. Even the Basics built-in ones take them into account (although in my experience, auto-assign for them can be a bit funky).
 
I keep Greygarden all robot. Rather than use the city plan which is to me too cluttered (even the basic one) I just place the few plots I need (no residential or agriculture, and no recruit beacon) for power, water, caps, caravan, power transfer, etc. I build an assaultron or two for the martial plots and make Condsworth the mayor to raise happiness from robotic 50. It's always a productive settlement.
 
City Plans don't remove existing residents of settlements. Even the Basics built-in ones take them into account (although in my experience, auto-assign for them can be a bit funky).
yeah, but I mean all new recruits, when you set up the beacon
 
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