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Attempting a fitting tribute in Murkwater, November 2018

NDCowdy

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While I usually just use Fallout/ Sim Settlements as a de-stresser, some of the wonderful previous entries have inspired some more detailed attention in my city building. Murkwater (like for most it seems) has never really inspired me, but when I read the specifics for November an idea come to mind for it that just wont shift. So I am going to attempt to do a fitting tribute, to a certain city from the Capital Wasteland.
It will be inspired by, rather than an attempt to copy it, as the space and unmovable items won't allow it. This city has some good memories for me, from game play and modding, so I really hope I can do it justice.
 
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Well you have my vote when they decide to do murkwater. I love the swamp but don't have the creativity to do anything with it.
 
Welcome to Murkwater-ton, inspired by the Fallout 3 city of Megaton.
It's winding, often highrise paths are home to 15 settlers each with their own residential plot. These settlers are employed in 4 agricultural, 4 Industrial, 4 Commercial, 2 Recreational, and 1 Martial plot.
01 Arial.jpg 02 Gate.jpg Through the main gates you come first to our workshop building with power station industrial plot above, have a bite to eat at the Brass Lantern, or get fixed up at the well appointed Clinic.
03 Inner Gate.jpg To the left of the main entrance are a couple of homes with built in farms.
04 Farms.jpg To the right of the entrance can be found the sheriff's office, a couple of interior industrial plots and homes.
05 Sheriff.jpg Dedicated to the Sole Survivor, a two story apartment has been provided above the Clinic, with a balcony to overlook the settlement. Looking for somewhere for trading, the Supply shop is well stocked with general supplies or the armoury below the saloon will be happy to sell you weapons.
06.jpg In the left rear corner can be found the common house (3 residential plots), a couple of high-rise homes and some additional entertainment.
07 Playground.jpg Moriarty's Saloon dominates the back of the city and provides a bar and lounge (the employees have rooms upstairs) and plenty of deck seating to rest and enjoy your drink with a view over the settlement below.
08 Saloon.jpg Below the saloon can be found ample restrooms with showers and fresh running water from the city's water plant.
09 Washrooms.jpg No visit to the city would be complete without taking in the Church of Atom, focused on an un-detonated bomb, the interior has range of displayed items blessed of Atom. The back room also seems to be a good place to grow fungus.
10 Church.jpg
 
Very nice.

I particularly like the entrance!
 
This looks fabulous! Are you going to make this into a transfer settlement? I tried the save and it said I was missing mods, some of which I actually have installed. Is there a mod list? Me wants...
 
Doesn't require specific addons, but I made particular use of Uituit's Junk Town, Industrial Revolution, and Wasteland Ventures plots in this one.
 
I tend to bail on my playthroughs before I ever get to Murkwater but Preston managed to shove this one down my throat this go round so I went with it. So glad I did. I love this build. I never played Fallout 3 so there's no nostalgia value for me, I'm just really impressed with the use of space here. I thought I'd enjoy it given how much I've enjoyed your other builds, but this one is just damn cool.
 
Thanks, glad you liked it. It's quite an early build for me, so lots of things which I'd do differently technically now. Don't tend to see it much either, as recent Conquerer play throughs a don't tend to get as well spread out.
 
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