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Are you having trouble completing early quests?

kinggath

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If you're running into problems with the early quests in the game such as Out of Time, or Freedom Calls, resulting in Preston and Codsworth doing strange things - I'd like to see your saves.

This isn't actually a Sim Settlements problem, running theory is that's related to Creation Club content, but Sim Settlements likely won't function for you if you have this issue, so I'd like to track down the cause!

If you have it, upload your .fos save to dropbox.com, share it, and PM me a link.
 
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For those whos wondering what causes this it's mainly having 2many quests firing when you leave vault 111
Caugh *creation club* quests all fire when you leave the vault causing out of time to get stuck.
The only way for me to finish out of time is disabling the cc quest content then start a new game, then activate a few at a time after you left the vault.
never did get stuck ln museum of freedom though i have had a lazy preston took him awhile to open the door dunno what that was all about.
 
Caugh *creation club* quests all fire when you leave the vault causing out of time to get stuck.
The only way for me to finish out of time is disabling the cc quest content then start a new game, then activate a few at a time after you left the vault.

I can confirm that at least Tunnel Snakes Rules creation can cause this. Plenty enough experienced players and modders I trust have pointed this out.
 
Got so tired of this I loaded up one of my old vanilla games and spliced all my mods in 24 hours into the playthrough.
Yea, I usually do something similar when starting a new character -- go without mods until I at least get the the Sanctuary 5 safely in Sanctuary, and then enable the mods.
 
^^^^^ What he said, You get the Best Results concerning that Bug by doing EXACTLY that... It was actually more of an issue for me on XB1. Although I haven't seen it in my transition to PC,I STILL use that as a"best practice" on PC also.
I've found that having my mod list all pumping their code right out of the gate caused Preston to never deliver the option to join the minutemen, thereby effectively hanging the game's progression on 3 out of 4 attempts at a new save.
As soon as I'd disabled all of my mods and restarted, upon delivering the Sanctuary Homeless Bunch, Preston started his from that point forward never-ending friendship stressing requests for help as expected.:aggro
And Like @kinggath said, it is completely unrelated to SS as I hadn't started using SS at all when I first experienced that issue and found a solution for it. (Which brings me to my own current dilemma as a New SS user. New(b) thread to follow ):acute
 
Yea, I usually do something similar when starting a new character -- go without mods until I at least get the the Sanctuary 5 safely in Sanctuary, and then enable the mods.
Me too, but instead of saving the S5, I just enter the basement behind the Sanctuary house. I think a closed cell like that it's perfect to enable all the mods (I just switch my profiles in MO2), never had any problems doing this way.
 
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