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Any good companion AI mods? (Or AI mods in general)

LadyAthena

Active Member
Messages
168
Specifically I'm looking for mods that don't make them as completely stupid as they are. Or adjusts the enemy AI.

I do have Better Companions, but that only just buffs their stats, and allows you to set them as aggressive, or passive.

I'm looking for mods that also adjust their AI, to be way less stupid. I can't explain how often I'm sitting there in a gun fight, and my companion (Even after being set to aggressive), just sits there sucking their thumb, or refuse to actually engage someone unless they get hit or something idiotic like that. They are literally 100% worthless apart from being extra storage crate on legs.

Not to mention the enemy AI are 10x smarter. They'll flank, move, shoot often, engage often, and have 100x better accuracy, and always seemingly ignore your companion in most cases (unless the companion actually manages to land a few shots, and are in spitting distance of them).
 
There is this one, but it's kinda rough around the edges.
It also does a lot of things with no relation to companions. (kitchen sink type mod) From what I remember, its pretty safe to use if only used to adjust companion AI. I wouldn't use any of the "settlement" options, especially scrapping. I don't think there are any protections so that it does not scrap powered objects. (leads to the scrap crash bug) There have also been many reported issues with using the looks menu on companions. It did a fairly OK job of improving companion AI within the limits of the crappy AI system... I also have a vague recollection with having multiple followers causing them to delay a bit when combat begins. (vanilla issue)
 
There is also the "Pack Attack Companion Edition" - by Greslin
The mod is no longer on Nexus (part of the Nexodus) - Now his mods have a home on Discord.

PACE - does not have the extra baggage that AFT dumps into your save.

For anyone who needs it, the invite permalink to this server: https://discord.gg/jMUnXDV
 
It's not related to the game specific companions but it's awesome anyway : Minutemen squads. A few words about it. After you become the "general" you get a quest called "I am the general". You have to be outside of the Sanctuary to be triggered. You meet a sergeant where you have a little conversation and she asks you if you want to "buy" your first squad to accompany to your adventures. You can fully customize the squad with armor/weapon if you like. The second and third squad are unlocked after you take the castle. You can make them essential or killable by enemies and the most important you can send any available squad that sitting in their headquarters to a mission (referring to the radiant quests that Preston gives you) or go to a scavenge mission to bring you back stuff. Every member of the squad has a name (lf you apply the SS2 name patch) and gets promoted as well by talking to the chief sergeant. You can also send guard/s to a settlement (they don't count as settlers in the settlement) I hope you enjoy it as I do (if interested on this mod ofc)
 
Probably not exactly what you want but this does some improving in the 2 cities of the commonwealth that make it feel a little less scripted.

 
I do run Amazing Follower Tweaks at the moment, and yeah it's sorta okay, I don't use a lot of it's features.

But still, my biggest gripe about companions is how they are always right in your face. They get in your line of fire in a gunfight, and if you say, walk down a corridor into a dead end, when you turn around they're right in your face and keep pushing you back while you try to retrace your steps.

I'm doing two parallel plays, and one of them is a stealth build. In a stealth build, I always run solo. Not even Dogmeat, as all companions are terribly coded for stealth play in my experience.
 
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