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Update 7.0.0 (WV2)
Two new exterior plans: Carlas Recreational plot – this isn’t the shop you might expect, but we always thought Carla needed a properly furnished place to hang out. Secondly, the Metal Shack - A workshop home with a touch of extra junk.
Five interior versions of the new...
Thanks to @pra who found a bug which I squashed and released 2 new plots as requested by @Irealys!
Up on Nexus now. Coming to Bethnet as soon as I upload.
2 new plans in WV1 and 7 in WV2 for a total of 103 building plans in the All-In-One!
Update 6.0.0 (WW2 and AIO):
Four new exterior plans: Snuggle up in the Station House home, keep your settlers clean with a Soap Factory, pimp the Chosen One’s car in the new recreational plot and scare off...
New update for Bad Neighbors (Always Free):
adds 3 new interior Slum Lord plans with lots of randomization.
Raider themed building plan skins for the new interior plots, just use the ASAM-sensor to Customize plot and choose the skin. If you are playing with Conqueror, your raiders will...
Update 4.0.0 (WV2 and AIO):
7 new buildings (+3 in WV1 for a total of 87 building plans in the AIO).
Two custom shops: a Raider Grill and a Sad Shoe, thanks to Captain Coots’ excellent tutorial and Eldarth’s scripting magic. Our first industrial plot is a Knobbly radioactive affair with a...
Hey, I'm just curious since I downloaded the updated base mod before realizing it wasn't the 3-in-1.
If someone used the 3-in-1 and then uninstalls that and installs the base mod do they get a warning that they just installed without RotC and IR? It has the same file names for the mod.
Hello All. this is my first foray into Sim Settlements. I am curious as to the process involved in updating the packs. I have the 3 in 1 pack and want to update to the latest release from this past Sunday. Should I delete the old 3 in 1 and then DL and install the new bundle or do I just install...
Hello everyone, I have some questions and I would like to help me with them and as the title indicates is about the updates:
1) What is it that influences or I need so that a commercial, industrial plot, etc. can be updated?
2) And to update the city, what do I need? I have donated scrap metal...
I'm sorry if this is said somewhere else, but I've had no luck searching the site for an answer.
I'm trying to find the setting to make vanilla beds count as homes, but it's not appearing in my holotape or the City Manager's desk. I've updated to the most recent Sim Settlements, but the options...
Hello... I play on a PC. I do not use Nexus Mod Manager. I install mods directly from the game. The current updates are not installing. The download counter shows activity, but then both Sim Settlements and Rise show as uninstalled after the download counter finishes. In order to play the game...
NEW FEATURES
Support for Pets
BUG FIXES
Minor bug fixes for Bethesda.net
Bug Fixes for Creations including:
Hellfire Power Armor
Prototype Gauss Rifle
Arcade Workshop Pack
Support for pets sounds interesting, wanna see what modders can do with this framwork!
And yes this patch breaks F4SE.
Version 7.0.1 sets the spotlights of the martial plots as plot powered, small fixes for Icecream&Power, Wicker Scarecrow, El Duderino’s, Wild Forest.
We actually managed to reduce the file size (found a few redundant meshes, and lowered some texture resolutions for xbox), so this version is...
Don't know if this is a NMM "feature", or something you might have overlooked somewhere.
Problem: Nexus Mod Manager doesn't see the 1.0 version of Awsome Town as related to the 1.1 version.
This has two effects:
1) when you run a "scan for mod updates" from within NMM, it doesn't detect the...
Changes in the new version of Always Free 1.3.1:
- adds support for new Sim Settlements functionality +INT
- the dogs will leave robots alone - unfortunately also unfriendly robots (they are in the same faction)
- the baby angler now splashes around quietly (no more deathclaw stomping)
Get the...
Two small fixes - the Caretaker's Tower can now really only be built by the player and the bed in level 1 Fisherman's Hut counts as a bed.
Nexus (pc) and Bethesda (xbox)
Version 6.0 adds:
Six new plots: four homes, one recreational and one martial 1x1. The Caretaker’s Tower home has a player bed as well and can only be built by the player, with the ASAM sensor (due to possible performance impact).
New functionality for the farms where the basic "Regular"...
Version FREE1.3.0 adds
a Far Harbor Fog Farm with all the wild plants added by Far Harbor. The style is the same as the Wild Farms in our add-on Wasteland Venturers, but beware of what might lurk in the waters - this is definitely a Bad Neighbor ... The settlers will also stock harvested...
Hey guys,
So I'm having {title} problem. Thing is that in order to evolve my housing I need my farmlands at least lvl 2.
Thing is I already have a settlement with 22 persons living on it, each one with their own plot. Got 6 agricultural plots which provide 12 food, and have been supplying my...
New version 5.0 adds four new models:
- Uituit's War Rig
- Hideout Home
- Thrifty Surgeon
- Catchy Patch Clothier
And performance options on most of our models. Plus the Midsummer Pole is now a recreational plot, so if you have built it as an industrial plot and refresh it will lose the defense...