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maintenance

  1. Z

    Wiki Page/Update Suggestion: Costs In-Depth

    A page or update here that details that if the user is not in the settlement (cell), SS2 cannot use resources from the workbench and thus, construction, auto-pay, and plot/non-plot maintenance costs will not construct/upgrade/maintain settlement plots and objects unless the materials are...
  2. Z

    QoL Questions/Seeking Tips

    1) Whenever I have a plot unlocked, the featured item popup will appear. This is great, however, I frequently am pressing 'e' looting the area and just about %100 of the time, I accidentally close the popup before I have a chance to read it. Is there a way to decouple the loot button from the...
  3. D

    Report View not counting "Operating Costs: Plot"?

    In the process of testing something else, and may have just noticed why the numbers have felt off. The Report View of the resources HUD element does not appear to be including the daily change amounts for the setting "Operating Costs: Plot" when that is switched on. My current settlement...
  4. Cassidy

    Question Settlement with nothing costing caps in maintenance.

    I just learned about the maintenance mechanic and decided to turn it on but then I realized my maintenance cost was very high like 28 for a settlement with around 10 plots so I replaced all the turrets with traps and all the generators with windmills and it was still 18. I decided to see if I...
  5. NDCowdy

    Maintenance cost problems at Saiyaness' Oberland

    I'm getting an odd issue at Oberland Station. After taking it over I set it building Saiyaness' comp winner. The maintenance numbers keep going wrong, showing over 200 extra caps in costs. Rebuilding local data resets them to the correct amount, but when I leave it goes back to the incorrect...
  6. E

    Configurable Maintenance

    It'd be nice to be able to configure costs of maintenance; I use an alternative generator maintenance mod [Generators Use Fuel], and would of liked to be able to tweak the cost of maintenance for generators only, specifically the petrochemical fueled ones. I've figured out how to disable the...
  7. IceCaps97

    Closed Maintenance for Generators Is Permanent

    When using the new advanced maintenance system, where there is a cap/day cost for running generators equal to the amount of power they produce, the cap/day cost remains after you scrap a generator. I first placed a medium generator and the maintenance cost rose to -5 caps/day. I removed the...
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