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I'm trying to do an Institute-aligned playthrough of SS2, but all the synths that spawn outside of mods—like relay grenades and console commands—attack Jake and the rest of the cast at HQ. This is far from a huge issue as I only use the relay grenades very occasionally (and it kinda makes sense...
I haven't officially played any SS2 content yet but I figured now's the time to decide fully.
I saw the institute synths along with the brotherhood knights assaulting the gunners in the trailer, and this struck me as odd. I saw something somewhere about "institute remnants," but even this...
There might be some spoilers in here if anybody reading this hasn't embarked on the quest.
I'm working my way through the Advanced Weapons quest where I'm now tasked with collecting energy signatures. Cue is complaining about the Institute, creating a great big clue there. Unfortunately, I've...
Hello!
(Also, main FO4 quest spoilers ahead)
Thanks to Conqueror (and to all involved on its creation, thank you!), I finally got the motivation to do a Raider playthrough. I already started playing, but I got some questions about the Raider questline in order to "plan" my playthrough...
1...
As per warning - spoilers! If you haven't gone through to the end of the game yet, and you don't want that spoiled for you, turn back now.
Popcorn and random comments are welcome. :)
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So this thread is going to be my...
Huge fan of this mod. It's the most "realism-friendly" method of dealing with the tedium of looting scrap I've seen.
It would be great if, once the player has joined a faction, they were able to replace the rags wearing salvagers with salvage teams from their faction. Minutemen soldiers...