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So I'm playing through the conqueror campaign (which is amazing btw) and I just got to the part where I go tame doggies for maul. When I get back to base to have a chat with the big guy I heard gunfire and yelling. Wondering what it is I go investigate to see dogmeat tearing the throat off of...
So, Erickson, a super mutant you find in Far Harbor (at the downed airplane) can sell you guard dogs for your settlements, but when I try to buy one off of him he says well i'm not gonna sell you one if you don't have somewhere to live". I was wondering if this is a mod conflict with the Sim...
Version FREE1.2.1 is a small update that stops the dogs attacking caravan guards, scavengers and other generic npc's, including guests from Sim Towers (JtBryant's SimSettlement Addon). The dogs will unfortunately still attack Railroad caretakers - can't see an easy way to fix this yet - so avoid...
Requires Version 2.0.0 or Greater of Sim Settlements
New Homes: 3 (OR 27)
Building Features
Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Yes
Performance Settings: Yes
Spawns NPCs: Yes
New in Version 0.9.9: Introducing Advanced Residential
Now you can choose the way...
Exactly like the title says. When the Kennel (small martial plot) upgrades to level 3, the new armored dogs start fighting my settlers.
Is this happening to anyone else?