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dogs

  1. ArtificialCactus

    Question [BUG] Dogmeat and the warhounds

    So I'm playing through the conqueror campaign (which is amazing btw) and I just got to the part where I go tame doggies for maul. When I get back to base to have a chat with the big guy I heard gunfire and yelling. Wondering what it is I go investigate to see dogmeat tearing the throat off of...
  2. igotasweetass

    Closed -Minor Spoilers- Erickson in far Harbor-no dogs allowed?

    So, Erickson, a super mutant you find in Far Harbor (at the downed airplane) can sell you guard dogs for your settlements, but when I try to buy one off of him he says well i'm not gonna sell you one if you don't have somewhere to live". I was wondering if this is a mod conflict with the Sim...
  3. Tinuvia

    Update FREE1.2.1 - better behaving doggies

    Version FREE1.2.1 is a small update that stops the dogs attacking caravan guards, scavengers and other generic npc's, including guests from Sim Towers (JtBryant's SimSettlement Addon). The dogs will unfortunately still attack Railroad caretakers - can't see an easy way to fix this yet - so avoid...
  4. MaturinMods

    Raider Refugees

    Requires Version 2.0.0 or Greater of Sim Settlements New Homes: 3 (OR 27) Building Features Settler Navigation: Yes Construction Stages: Yes Randomized Clutter: Yes Performance Settings: Yes Spawns NPCs: Yes New in Version 0.9.9: Introducing Advanced Residential Now you can choose the way...
  5. D

    Level 3 kennel dogs fighting settlers

    Exactly like the title says. When the Kennel (small martial plot) upgrades to level 3, the new armored dogs start fighting my settlers. Is this happening to anyone else?
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