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crafting

  1. S

    Junk for crafting

    propably a stupid question but to make things clear, does junk industrial plot make junk for use in the crafting workbenches or do they only contribute to the virtual storage?
  2. Sledge

    Plot upgrades and consumed crafting ingredients

    Finally have gotten some time for SS2. Right now I only have anything built at Sanctuary and all plots are at level 2. When they upgrade to level 3, they will, for example, take a large number of one item that isn't a common building material. One time they took over 130 circuitry. I...
  3. RayBo

    A Mod :)

    Quick Harvest - QH :declare https://www.nexusmods.com/fallout4/mods/25521/?tab=posts Just saying :acute Someone might find this very helpful :bye Yes, you. :friends Harvest all of a given type of food at your current settlement with the press of a button.
  4. RumbleBee

    Crafting Components for Residential

    Hi, I love Sim Settlements. I'm just getting into the industrial side of things and it's awesome. I have a quick question that I'm not sure belongs in General or Help. I'd like to modify the crafting requirements for residential plots. I use a mod called Thrive, which greatly increases the...
  5. Redspaz

    Crafting stations

    Curious about if the crafting stations deleted during the teardown process are in the default build plans, also I am curious about if Salvage beacons are integrated as well :)
  6. Forral87

    Lvl0 Crafting Stations Rotcw

    Sanctuary and Red Rocket both have a full set of Crafting benches when you get to them. I find it strange that the lvl0 (foundation level) scraps them. Is it possible to leave these be, or maybe move them and incorporate them into the city design at all levels??
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