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Agreed. It would be nice if they had a chance to resist is all I'm saying. Maybe a very small one?
My issue is even after taking over again, every new turret I build tries to kill me. I got ganked in WS because my new missile turrets immediately started firing on me point blank once. lol
Sort of, but also have minor factions that capture and control your settlements less often, that can't be eliminated entirely. Kind of like the barbarians in a 4X strategy game to give you something to fight after the main baddies are gone. That would be awesome to see some more units and...
I agree somewhat and my main issue with HQ is how buggy it can be. Like it won't register power transfers and I'll suddenly go from 300 to over 1400 w/o any upgrades done in settlements. Or I'll build something and all my resources disappear until I exit and reenter. But I'm guessing that's from...
Consistently inconsistent on the useage? lol
I mean correct me if I'm wrong but the main focus of Sims Settlements, 1 and 2, are the new mechanics. The story is really good but its primary role is as a guide/intro into learning the mechanics. My guess is the mechanics are being fleshed out and...
Yeah I wish they prioritised taking unclaimed settlements and actually gave your defenses a chance. Like maybe make a few attempts for while you're unconscious and if none of them work they try to bypass it to take weaker targets in range.
As long as I can fight back against it. lol They took a settlement somehow that I had invested a ton of resources and defenses in before and during Ch2 and it sucked big time fighting my own defenses to take it back. Then it bugged out and made any turrets I built there hostile towards me. I...
My only guess would be a script takes away troops because they were injured, they recover, fight again, get injured and it compounds because maybe it isn't adding them back in?
I really don't know what the problem is. The game's math seems to be way different than mine anyway. I have 8 outposts.
My warriors from those: 21+33+12+8+42+3+22+14-7(settlers and robots that aren't being counted)-32(warriors assigned to plots or guards)=116.
I think it said there were 24-26...
Kind of late to this but yeah. I have at least 80 soldiers over my outposts and somehow my total available is -8. lol I unassign them after taking territories, but something is still eating up my numbers.
So I've tried this and the robots in my outpost aren't joining assaults. Do I need to start one from GNN for this to work?
It also doesn't increase available warriors so I don't think this works.
Do you know if its possible to use Automatrons as soldiers? Like if I built them at an outpost would they participate in battles? The settlers aren't a lot of help, even as bullet sponges(I train them up to rank 3 and outfit them with the best gear they can use). I usually end up taking out most...
Ah ok. Do you know if Kinggath has it planned for the near future or is it a long way off still? And if so are there any other nonstandard troops besides conscripts and dogs?
That's what I was thinking! lol
But the BoS would probably be taking more fire while the synths flank with their mobility.
I completed nuclear family and built the embassy(for the institute) and I still didn't see any kind of meeting. Do I automatically get access or is it not implemented yet...