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  1. Moonracer

    Question Spectacle Island Overhaul Proposal (seeking feedback)

    I kind of agree. I'd love to be able to build a new world space, but I realize how much work that is. I'm slowly learning map editing stuff, so perhaps some day.
  2. Moonracer

    Question Heavy Weapon Movement Speed?

    Thanks, yeah I've looked into that. Weapon weight doesn't affect movement speed. I've done a keyword search through game settings for "movement, walk, heavy and slow" with nothing turning up. As far as I can tell, the keyword "WeaponTypeHeavyGun" is mostly used for checks in Perks to determine...
  3. Moonracer

    Question Heavy Weapon Movement Speed?

    I'm trying to figure out what makes a heavy weapons slow the player movement speed and equip/unequip time. I'm hoping someone is familiar and can help. To be specific, I've made the Assault Rifle a heavy weapon, but changing the keywords to weapon_type_heavy only seems to affect which perks...
  4. Moonracer

    Question Help with builder terminal

    I've been working with these myself and I'm somewhat familiar with them now. From what I can tell, each new machine needs: a container object which is the actual builder machine. a terminal that is the name of the machine (I'm guessing this is what tells the in game computer the machine is...
  5. Moonracer

    Question When is ESM preferable to ESP?

    I'm definitely thinking esm master files. I expected to keep a backup of the esp just before converting as I know you can't edit esm files. Is there something else to worry about with updating esm files I should be aware of? Ideally this will be the last version, but I've said that before...
  6. Moonracer

    Question When is ESM preferable to ESP?

    So, I've accidentally spent the last couple years obsessively working on an overhaul that has kind of blown up past my original plan/expectation. It's grown to about 5300 records, mostly editing base game information. For an amateur modder it's been a big learning experience. I've decided it's...
  7. Moonracer

    Question Spectacle Island Overhaul Proposal (seeking feedback)

    I've had this idea tumbling in my brain which is getting big enough I'm ready to start acting on it. I'd like to drastically overhaul the map area of Spectacle Island. This would involve shrinking the settlement size to about 1-2 cells and using Base game and Far Harbor assets to convert the...
  8. Moonracer

    Question How would I clone and unlink a cooking workstation?

    Ah, this is an interesting solution. Yes, I think SK50 also just released a mobile mini settlement that does a similar thing. Currently I'm leaving Red Rocket an empty settlement just to store cooking ingredients :/
  9. Moonracer

    Question How would I clone and unlink a cooking workstation?

    Thanks for the suggestions. Unfortunately settlement workbenches seem to be a specific type of furniture in the CK (it's a different type of window than regular containers) and I'm not savvy enough to figure out how the system works. There are drop down lists for changing what type of crafting...
  10. Moonracer

    Question How would I clone and unlink a cooking workstation?

    I'd like to clone a cooking workstation (easy enough) then unlink it from the workshop inventory. However I can't figure out how to give it a unique container or how it links to a settlement workbench. I'm looking at the WorkbenchCookingFireWorkshop under Furniture in the CK and see it has a...
  11. Moonracer

    Question If I need to change production what do I do?

    A mod of mine adds brahmin milk to the base game fertilizer production leveled list. It seems that with WSFW I only get fertilizer. Looking at WSFW in the CK I'm seeing several injection formlists and leveled lists related to all the different types of production. It looks like WSFW bypasses...
  12. Moonracer

    Announcement Settler Mods

    I've got a mod that edits settlers: https://www.nexusmods.com/fallout4/mods/34769 I actually just popped back in to Fallout 4 modding specifically to figure out what I'd need to do to make it compatible. edit: I haven't had any issues in recent playtests, so maybe no conflicts.
  13. Moonracer

    No Brahmin Production?

    Okay, I added the [Papyrus] section to my Fallout4Custom.ini and did not get any log folder/files after a play through. If I can get that to work I'll PM the log file. edit: figured it out(needed to edit ini through MO2). I'll PM you the file.
  14. Moonracer

    No Brahmin Production?

    WSFW 1.0.7 and earlier I don't appear to be getting fertilizer from brahmin in my settlements. I'm using a mod that adds "brahmin milk" to the leveled list that spawns fertilizer in settlements. So without WSFW I will get fertilizer and brahmin milk if I have brahmin in settlements. This stops...
  15. Moonracer

    How to create custom leaders?

    Sorry if I'm missing an obvious link. I've searched the forums and can't find a tutorial on creating new (and/or edit existing) NPCs to act as settlement leaders.
  16. Moonracer

    Is Settlers eating out of Workbench an intended mechanic?

    Okay, hmm. I'm wondering why this has never been an issue in the past. Interesting about tato production. I've not heard that before. I'll see if that changes anything.
  17. Moonracer

    Is Settlers eating out of Workbench an intended mechanic?

    I never had this issue with vanilla FO4, and it seems to happen even more frequently when using Sim Settlements with Workshop Framework. Settlers are eating food out of the settlement workbench inventory. Is there a way to stop it from happening? I did some extensive testing today and it seems...
  18. Moonracer

    Possible to add a supply line check? Or "cancel all" command?

    Not sure if this is a related bug but one of my settlements was showing a supply line on the pip boy map, but while building I only had access to local resources. This probably isn't a common problem, but would it make sense to have something check (and possibly remove supply lines from the map...
  19. Moonracer

    Suggestion Leader Trait Discussion

    A set of traits that determine which buildings to place on a plot? This would not be easy, but would have a high impact on auto generated plots. Somehow attach keywords to each plot design. Then have traits that check for plots with those tags when building The leader with say the "metal lover"...
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