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Double bumping.... I have also been seeing this issue, at first i thought it was a mod conflict or a me issue and have been trying everything to figure it out.
I also found on my own the same workaround. To dismiss the companion and then recruit them again. This seems to clear it up for a...
Featuring bug fix to the windmill plot as it wasnt producing power as second level, and a new home Capsule shack!!
https://www.nexusmods.com/fallout4/mods/23917
Hey, thank you very much, Sometimes I am so close to it I miss little things... I appreciate the report :) I will take a look at that when I get home! Will throw out an update with a new home in it :)
https://www.nexusmods.com/fallout4/mods/23917
Added Bar stall, Clinic stall, Clothing stall, and General stall. I also added the first stages of a faction wip Wastelanders!
I go through the changes in this update video, its my first voiced video so be kind, also like and subscribe or whatever...
if it's worth it, is a hard question... I am not sure what stats or numbers you want to compare it to... The plot passively makes a new item that is basically a concentrated adhesive, that breaks down into like 10 normal adhesive that can be used for crafting. Unfortunately, I do not get a lot...
Sorry for the extremely late reply, I missed this :(
I had thought I made the water and fertilizer production carry over into the later plots, no one has marked this as a bug so I never knew I missed it sorry :)
As for the wild plants in the normal agri plots, I can not speak on the balance...
Sorry, I had no idea the windmill was broke in the mega pack.... I will ask about it, but I really didn't work on putting the pack together, just donated the plots...