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hmmmmmm. thank you. After my recent posts here I went through and removed those mods that disabled precombines and started afresh. Maybe I missed something. It was weird: first sighting of the farm all was good and after a few seconds of standing there things blinked out of existence.
I have noticed a couple of things while playing my third or fourth run through with the latest Conqueror/Sim Settlements and I am wondering if these are bugs, load order issues, or something I am overlooking.
1) PRESTON: In my current run through I chose NOT to kill him and the Concord gang. I...
Yup, I did! Honestly, I love getting advice from people with more wisdom on the subject than I. I have been leaning heavily on LOOT, hence the mess you see, and I don't want to make uninformed adjustments; hence now trying to "elevate" my game and onboarding some good solid advice. I REALLY...
I appreciate the advice, although I am familiar with this already and it wasn't the question. I am starting a new game this weekend and am therefore taking it as an opportunity to clean up mods and sort order.
Okay; this is a dumb question and I know it. I was watching a video by KingGarth and he was talking about mods to avoid. Right away I started hiking them out of my load list. But I'm seeing signs of either instability (crashes) and too many scripts running (npcs standing around in the middle of...
City plan; just hit level 2 which helped on the resources coming in. It's the abernathy's a few other souls, and a few people I have sent there from NPCs I've encountered about the wasteland, but I can't build onto Abernathy myself.
Hi all - noob here.
I've watched the videos, made a nuisance of myself on these forums, and have tried things in game, and I have hit what seems ot be a wall and need a little help understanding my next steps.
I've played through Jammer's line to the outpost, raid desk, first vassal, and where...
You guys rock the house. Seriously, this is like the friendliest and most helpful forum I have ever encountered on the internet and it never ceases to make me feel all warm and fuzzy. Seriously guys, bigs hugs all around for every one of you. This is all great advice, cheers.
You rock hard core.
1) yeah, I was coming to the same conclusion. I visited the optimization/performance page of SS and bumped up some of my ini numbers, and started to cut back on scripted mods. At the time I was assaulting a level 1 Starlight Cinema with no other settlements built up (fairly...
Okay - so I read the wiki (I think it's pretty out of date, right?), watched some YouTube videos, and then watched Kingarth's monstrous 2.75hr video he did back in July; I feel a little more educated on Conqueror and how things work. But after conquering my first settlement for Jammer last night...
Workshop Framework: yes, 100%. As indicated, I have run this combination of mods previously with no problem (literally this last weekend). It was restarting my game where I noticed it not initializing.
Yes, disabling mods and restarting is an option, I was just kinda hoping to avoid it ... but...
Hi all -
I have SS installed and working (ish - more in a moment); I played through to 40th or so level with everything being awesome. No problems at all.
Then I decided to restart: here's where my problem and question comes in.
During the restart I noticed that I didn't see the usual Sim...
I know the Industrial mod for SS can optionally affect Sim recruitment and max-cap, but I can't find if SS-core does anything with the default 10+CHA settler max cap. I want to INCREASE it, significantly, but am not clear if I should install a mod or not to do so.