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Should add that I was playing with the P113 Plasma Caster, which comes with a workshop script that breaks the UF4P & Workshop Framework :party: That might explain some breakages!
Absolutely still valid to play, just enjoyed the massive setpiece battle at redacted =D =D =D
Bugs I've found in my heavily modded playthrough are:
1) Graygarden robots wouldn't chill - kept murdering the guards! Only happened in that settlement though, so kept it unloaded.
2) Finickitiness...
Beautiful model, but handles too similarly to the minigun.
Besides the bug I posted in the Conqueror forum (endless Graygarden hostility to guards), I haven't come across any gamebreaking bugs in 100 hours knocks table. Perhaps the incompatibility only shows after many, many more hours / isn't...
Whats the command to level a city plan (up and down?). For testing.
Also is there a Conqueror command for spawning warriors/slaves/citizens? Tried asking there, but that subforum's dead.
-get quest ID
help quarry 0 QUST
-show stages
sqs <QuestID>
-get your stage
GetStage <QuestID>
-go to the next stage
SetStage <QuestID> <Quest stage number>
-close console, see if fixed, if not repeat previous
Hi, I've got this issue, but with the standard Raider playthrough - https://simsettlements.com/site/index.php?threads/liberator-playthrough-robots-are-hostile-in-graygarden.11860/#post-81817
Took Oberland, made it my HQ. Then made Graygarden a vassal. The robots there kill every soldier sent to...
What the game really needs is fast travel interactivity. Like Daggerfall, or Dragon Age.
So you click fast travel. The mod takes over, fading the screen to black. It calculates the journey time, then counts down the hours to go. There's a % chance every hour* that the journey is interrupted...
I do, several. But no permission to upload images, sadly. Also I'd rather not share pics with everyone.
I'd love to make an addon, but on-call work/caring takes up most of my time.
I was intrigued about this bit of the Toolkit:
"A third option will be added in the future which is to inject...
Used the Builder's Toolkit, did every step (minus scrappable buildings & performance). Really pleased with how it turned out :party:
Are plot donations still accepted? I'd love to give it to the RotC team as thanks (it's an interior plot in Fo4 style).
Also, I found the bit about injecting...
Well, I said storytelling, that's me.... heavily overplaying a single static :) It does help show the player what to expect. And gives a little feedback at the "for rent" stage.
I was just testing the obstacle cuts & navmeshing, when I noticed a (myrmachine?) res plot roll. I think it was...
Hi Tinuvia, thanks for your reply!
Yeah I want the bed (and the marker, maybe not the light) to persist, forever. So if they enter at stage n, I want them at stage 4, stage <lvl 3>, stages <construction lvl 2-3> and so on. I (mistakenly) thought leaving StageEnd blank would do this. So I should...
I can confirm it's a bug with Conqueror. An awkward side-effect of meeting Jammer.
If you're intending to play peacefully, and get accosted by Jammer, you gain the optional quest to kill Preston et al. If you ignore it, join the Minutemen, the quest is still active. Problem is, if at any time...
As a companion, Preston turns hostile and [hates that] at the slightest stray shot.
Usually companions take a minor amount of damage before leaving.
I've tried removing the executioner perk with console, didn't fix the bug. (not sure how I got that either, I think a stray mortal settler lost a...