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  1. snarkhunter

    Question Relocating red workbench in a Workshop Framework layout

    @Karvoc, @msalaba I completely agree with you that the workshop workbench needs to be treated very carefully. I'll give this some more thought and work on the other parts of my workshop layout for now. Thank you both for the advice. :)
  2. snarkhunter

    Question Relocating red workbench in a Workshop Framework layout

    @msalaba, that explanation makes sense, and I'll look into the idea of a listener quest with script. Thanks for the suggestion!
  3. snarkhunter

    Question Relocating red workbench in a Workshop Framework layout

    @GavMan, thanks for the reply - I should clarify that the new position is only a few steps and a 180 degree rotation from the original position, in the same cell. I am moving the workbench from the right-hand side of the Red Rocket garage to the left-hand side (which makes room for a Sim...
  4. snarkhunter

    Question Relocating red workbench in a Workshop Framework layout

    @Karvoc, thanks for the feedback. Actually, using a custom set of scrap profiles (untouched and fully-scrapped) in the Settlement Layout Tool has helped me successfully remove vanilla items in the original cell that I wanted gone. Check that out if you haven't already - it's very effective...
  5. snarkhunter

    Question Relocating red workbench in a Workshop Framework layout

    I've been experimenting some more with Workshop Framework layouts and learned about the use of scrap profiles for custom settlement cells. It's going well but I have a question for the city builder experts out there: Is it possible to relocate the main settlement workbench (the red one) as part...
  6. snarkhunter

    Ability to turn Comms Plot recruitment off (local)

    Give Configurable Settler Limit by Pra a try. Having said that, I also wish the recruiting function could be toggled in the Communication Station plot, with a switch, just like the vanilla radio beacon.
  7. snarkhunter

    Does the comms plot increase the number of settlers I can send to a settlement?

    If Charisma is your limiting factor as @abaris suggested, you might like to check out the mod Silver Tongue, which I made to address this very problem in my own games.
  8. snarkhunter

    Chapter 2 not loading

    Chapter 2 is in a separate file, that you will need to download and install alongside the original SS2.
  9. snarkhunter

    What are the prerequisites for End Of The Beginning?

    I tried "completeallobjectives SS2C2_Sirick_MQ21_Recruit" and now that quest showed as completed. I'll hope that End of the Beginning starts next ... Update: that did not seem to help in my case. I hope you can get yours working again!
  10. snarkhunter

    Scrap logistics for GNN

    Try enabling the "Free Build Mode" option in the Workshop Plus mod. It's a workaround, not a fix, but it might help you continue your playthrough.
  11. snarkhunter

    What are the prerequisites for End Of The Beginning?

    I have the same exact situation, with this Miscellaneous quest "Recruit your allies for the attack on Gunner Plaza" being stuck. I did get Preston to agree to bring the Minutemen to help, but I don't have any other allies to ask (haven't sought out the Railroad, BoS, or Institute). I'm not using...
  12. snarkhunter

    Speed Up HQ Building Process

    See this post.
  13. snarkhunter

    Settler names

    I saw this same duplication and confusion in staff assignment screens when I used Rename Anything to rename generic settlers before assigning them to an HQ team. I have a sinking feeling this happens because generic settlers all have the same baseid, and maybe the HQ code is currently expecting...
  14. snarkhunter

    Failure to launch

    I have rarely gotten any construct option to work using the menu that pops up on the room name plate, even if I have enough staff available. Must be a bug. Try using Workshop mode instead; your project should be either under Facilities/Construct/Logistics or maybe Logistics/Upgrades. You can...
  15. snarkhunter

    Can't increase number of workers at HQ

    Looking at the top HUD bar on your picture, I think maybe your game has suffered from the HQ Reset bug. Your Administration is showing Max 0 jobs instead of Max 1 or higher (Max 1 is what normally shows just after you have reassigned Theresa to Administration). When this reset happens, it seems...
  16. snarkhunter

    Can't increase number of workers at HQ

    This won't help directly, but I found that the following combination of settings in 2.0.0j helped me complete several HQ projects quickly even though I actually didn't have enough staff or resources for them. Using Mod Config Menu: Workshop Plus/Options/Free Build Mode: ON (all resources...
  17. snarkhunter

    Broken HQ assignments

    Using 2.0.0j, cannot assign Theresa to be Leader of Admin - even after assigning her in the Manage menu of the Admin desk, the popup message says "None is now the leader of Administration."
  18. snarkhunter

    Stuck in Cutscene in quest End of the Beginning

    Same problem. In my case I'm wondering if this happened because I'm using the mod SCDC, which modifies camera behavior. Do you happen to be running that mod? Updated: I tried this cutscene again, with SCDC still loaded, but this time in third-person view instead of first-person view. This time...
  19. snarkhunter

    Issue with Voice of the Commonwealth, 2nd Edition

    CTD everytime I try to read the Voice, issue 1. SS2/SS2C2 2.0.0j.
  20. snarkhunter

    [FIXED] Branigan's Bounty Quest

    FYI, just had this same problem with SS2/SS2C2 2.0.0i. Using the setstage ... 170 workaround posted earlier worked to continue the quest.
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