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    Question New game issue (?) with versions beyond 4.0.7

    Well, I have good news. In the latest version of Sim Settlements/Conqueror (4.0.8), I'm no longer encountering this. So yay! No more quitting out after the prebuild to re-apply the hotfixes (or rather, in my case, turning off the old versions overwriting the new in MO).
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    Question Too many attacks, too many attackers

    Is 5 safe? Maybe this is just a relic in my mind from Skyrim/other games (or just outright false), but I thought 6 was the lowest safe value.
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    Question New game issue (?) with versions beyond 4.0.7

    Hmm... interesting. The last few times I've been purposely waiting several seconds between making my selections for each prompt, just in case script lag or other whatnot was causing issues. And I'll admit right off the bat that I have a behemoth load order, even if it is relatively conflict...
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    Question New game issue (?) with versions beyond 4.0.7

    So, I'm still encountering this. Today I tried using the default options (Typically I turn on randomization for settlements and population, setting each to 30% - 70%, just to cut down on some of the prebuild.), but once again, it did the first progress bar ("preparing build"), then "waiting for...
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    Question New game issue (?) with versions beyond 4.0.7

    So, I decided to start over yet again with a new game, removing mods I wasn't using/didn't like, updating things to the latest releases, checking for conflicts in xEdit, etc. Sim Settlements AIO at 4.0.7a, Workshop Framework at 1.1.4c, Conqueror at 4.0.7b. Started up the new game, applied my...
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    Solved Conqueror "sim settlements out of date"

    The prompt, at least, does seem to be tied to the mismatch of Sim Settlements' "4.0.7" versus Conqueror's "4.0.7a". I've installed 4.0.7 of Conqueror and I'm not getting the prompt. Now, whether this fixes the recruitment issue, I can't tell yet (just started a new game right now).
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    Solved Conqueror "sim settlements out of date"

    I'm also getting this message, just updated Conqueror to 4.0.7a, Sim Settlements to 4.0.7, Workshop Framework to 1.1.4b. Is it just a matter that Conqueror expects its version string to match Sim Settlements? Does it break anything to continue in spite of this, or does that check failure turn...
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