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  1. M

    SS1 Vet: SS2 Has Ripped My Arm Off and Beaten Me To Death With It

    I wouldn't be surprised if this new save's SS2 reliability is largely down to me first setting up a settlement without any plots and letting it run for in-game days while I played normally and then religiously following my rule of "place plots one at a time and don't !@#$ touch them until the...
  2. M

    SS1 Vet: SS2 Has Ripped My Arm Off and Beaten Me To Death With It

    Thanks. To be sure, the list of conflicts was more a way of say "there's no true conflicts, just this little stuff that shouldn't break game logic". Hmm. "Little stuff that shouldn't break game logic" and.... Gambryo... What was I thinking? Anyway, I've not had to write any patches for anything...
  3. M

    SS1 Vet: SS2 Has Ripped My Arm Off and Beaten Me To Death With It

    Thanks, good points! I have checked for "static" conflicts. Details of SS2 records were in my post and were that SS2.esm is losing 21 CELL conflicts to InteriorsEnhancedAll-In-One.esp, 7 LCTN conflicts to a variety of mods (including WorkshopPlus.esp), and one REFR to Hunkered Down.esp...
  4. M

    Resolution for Hud.

    I second this suggestion and would take it a bit further: save players' HUD adjustments outside the game save. While I've hated that SS1 and 2 do not save all their settings outside the save game, I've always assumed there's good reasons for that given how long it has been the case and how...
  5. M

    SS1 Vet: SS2 Has Ripped My Arm Off and Beaten Me To Death With It

    Thank you both! In a round about way, I was trying to say above there seems to be two classes of problems for me. First, SS2 working as intended but not as directed and giving no feedback. Second, SS2 can fail to "fully" register a settler to plot assignment. You can see SS2 failing to assign...
  6. M

    SS1 Vet: SS2 Has Ripped My Arm Off and Beaten Me To Death With It

    tldr; I'm unable to get SS2 to a playable state, mostly down to plot assignment failures, manual and automatic; send help. After a long hiatus from FO4, I put together a fresh mod list and replaced everything SS1 with SS2 (started with 1.1.0b, current as of posting). I've since spent long...
  7. M

    Question Temporary Happiness gone wild!

    Agreed! Auto assignment or role change of any kind on anywhere is pure chaos. With those off, you can get some normalcy in vanilla settlements, but Conqueror-controlled outposts and vassals are still a nightmare of changing assignments and roles. I've been playing like that for a while and still...
  8. M

    Question Temporary Happiness gone wild!

    Wow, thanks for narrowing that down Scipion. I've been struggling to understand this for ages and it never occurred to me (nor would it have in the future) to test reassignment--but it surely is the problem for me as well. It would be great if someone in the know could say if getting -50 for...
  9. M

    MegaPack 2 ESP Errors

    Ah. I'm talking only about data errors in the ESP as reported by FO4Edit when running an error check/analysis of the plugin file. Some such errors Fallout4.exe can ignore or skip over, for example missing face morphs and most nulls in non-nullable fields, others cause CTDs, freezes, or just...
  10. M

    MegaPack 2 ESP Errors

    Hm. These are pretty static problems with the records inside the ESP, reinstalling the overall mod isn't going to change that, that'd be like a Word doc getting corrupted in a way that changed "Four score and seven years ago" into "What do you call a sheep tied to a lamppost in Cardiff?" while...
  11. M

    MegaPack 2 ESP Errors

    (Couldn't find a reasonable place to put this as MegaPack Nexus just links to the top forum). There are a number of errors in the SimSettlements_MegaPack_YearTwo.esp from 1.0.2a per FO4Edit 4.0.3. Sometimes "errors" are intended and I think nulls are benign, so I didn't want to run straight to...
  12. M

    Solved Outpost not upgrading to next level / Temporary happiness modifier

    Wow, that's a super helpful write up, couldn't have been easy or quick to come up with and I really appreciate it, definitely getting a bookmark for repeated reference! Unfortunately, what the OP was describing and what I think I see too as being the "normal" state of affairs is things *not*...
  13. M

    Solved Outpost not upgrading to next level / Temporary happiness modifier

    What's the solution here? I've seen this behavior over and over with Conqueror and have always had to resort to variations of cheating to beat the seemingly completely random and very permanent "temporary" happiness modifiers that I am unable to link to any in-game events whatsoever.
  14. M

    Question Best practices post-raid?

    I think only outposts can host warriors. There is a setting in the MCM that toggles whether attacking warriors are automatically relocated to the just-captured vassal and another option that controls whether assignment to SS job plot triggers a change of type (guard, worker, or warrior). The...
  15. M

    Question Killing Jammer - What Are My Options?

    I've never taken the raider quest too far and am thinking about trying it again now. Or rather, I'm looking for options while Liberator is fleshed out/made viable. So. I'm assuming my best bet for functionally complete mechanics is to step in King Gath's YouTube footprints rather than Liberator...
  16. M

    Question Best practices post-raid?

    Interesting question. For what it's worth and knowing nothing except that King Gath once mentioned on YT that some scripts only run when you're in a settlement, my approach has been to disable my ENB (shift-F12), go stand next to downed NPC, point the camera at the PC's feet, and wait till I see...
  17. M

    Solved 4.1.7 Liberator - CTD Completing First Defend Quest

    Fallout 4 High Heels System: [nexus mods hostname] / fallout4 / mods / 39850 (sorry, not allowed to post links) You'd think an actual apparel mod would be necessary before any problems showed up, for example, a raider spawning with skimpy attire and hitting a script bug, but I had none and so...
  18. M

    Solved 4.1.7 Liberator - CTD Completing First Defend Quest

    FO4HHS causes this for me. Note, the framework mod causes the CTD *not* any mods that actually use or "activate" it in any way, just having it installed and unused is enough.
  19. M

    Solved 4.1.7 Liberator - CTD Completing First Defend Quest

    In this save so far: Playing faction: Minutemen Liberators Outpost: Sanctuary Vassals: Abernathy, Ten Pines, Starlight. No CTDs assaulting Abernathy (held by raiders), Ten Pines (also raiders), or Starlight (Gunners). Now I'm seeing the first Defend X triggering. The defend target is Sanctuary...
  20. M

    Question Upgrading raiders armour and weapons

    I believe you're looking for the CQ Armory under 2x2 military plots. There's also the mess hall under rec plots that is supposed to give raiders buffs and the field hospital under military 2x2s that's supposed to bring back some dead raiders.
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