Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
The post from the Nexus:
Is there any fix for the Sim Settlements settler navigation AI being dumb as a bag of rocks?
Settlers just stand around doing nothing after sim settlements/conqueror build stuff. They can't figure out how to move around in the new fancy funky junk made by the mod.
I...
That's still a problem, but there is a workaround. If you watch the little loading wheel in the bottom you'll notice that, after a certain amount of time, it freezes for half a second.
If you press Enter after that, it moves on and gets rid of the loading screen issue. It's basically some kind...
Like the title says. Quest is done, parts are delivered, but the robot is still busted and now Ophelia is giving me the silent treatment. I walk up to her, try to talk to her, she stops for a few seconds, says nothing and moves on.
This prevents me from getting more wall bombs and explosive...
I would use the raidboard, but most of the places I've "conquered" are at stage 2 or higher Sim Settlements construction and don't have any space left for building. The game will not let me build a raid board in the majority of my outposts without nuking the place. Still trying to figure out how...
I didn't kill him until after he was in raider gear and had all his little friends with him. Considering how long ago I finished his quest I guess I'm kind of screwed with that one. Information regarding the quest only being complete-able before finishing certain parts of quests that are in the...
Next up on the list of broken quest crap we have: "A Contradiction in Jurisdiction". The bounty mission that wants you to kill Sully Mathis.
When I got that quest I hadn't completed Sully's quest that drains the excavation site and calls his raider gang yet. So I finished that part, wandered off...
Thank you for the information. The console command helped progress the Medical Library Module part of the quest when the robot/item didn't show up in the area it was supposed to.
I did clear it before, but I'm fairly certain the problem was caused by the Silver Shroud quest where you have to rescue the ghoul, think his name was Kent.
If you don't do the mission either before you start that part of the quest or after it's been finished the robot won't show up. I'll try...
My guess would be the mod: Aloot's Home Plate
It modifies Home Plate to make it a much more pleasant place to live. I doubt that it has much if anything to do with the current Jammer glitch, but it's Bethesda so who knows.
I am well aware of that. I have multiple outposts, farms, and slaver outposts already built/conquered and have discovered other settlement areas that I have not conquered yet. He used to show everything from Tenpines Bluff to Diamond City's house (which I can't remember the name of right now)...
After the latest update I went to speak to Jammer to see if he had any settlements we could turn into a farm.
When it got to the part where you select where to attack it only had 2 places available: Sanctuary Hills and Red Rocket. I know there are more settlements available for Conqueror to take...
Seems the problem still exists in the latest version.
The part is not there and there are no corpses in there.
Any clever ideas? Is there some magical way to reset the cells the the Mechanized Makeover Medical Library mission uses?
Edit: Forgot to mention that the Conqueror UI bar is still...
Bug with the Backroad Butchery quest where Ophelia wants you to track down a special super mutant. Reading the Scout Mission note doesn't register with the quest and talking to Ophelia does nothing at all.
Rolling back a save fixed it. Now I'm seeing a problem with the Raucous Reconnoitering...
Tried sticking a collar on her and sending her elsewhere. Went back and tried the raid again and it was still glitched. Sort of like the old turret glitch, it said there was someone left alive that we needed to smack even though we've already killed all the guards and downed all the civilians in...
There is a female Settler in Tenpines Bluff that can not be killed by normal means. She is also immune to the console Kill command, using disable deletes the person but the quest still has her marked, and markfordelete disables her AI making her hold still, not fight, and keep the quest glitched...
That it would. I got sick of poking at the mod after losing 3 saves in a row to it so I was somewhat more irritable than usual when I made that recording.
If you can tell me how to get the load order from Mod Organizer 2 I'll gladly leave it here for you.
Edit: I think I found it. This looks...
I finished the first part where you claim a settlement as a home base by taking over Sunshine Tidings Co-op.
I was really hoping that would be enough to fix it. Sadly it wasn't.
I've tried taking over Starlight Drive-in and Oberland Station, but have encountered the same glitch in both places...