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  1. T

    Caravan services in Far harbor

    Just ran into this same problem. Can't connect up settlements in Far Harbor. Sorry to necro the thread but I wasn't sure it needed a new thread if it's an older problem.
  2. T

    Issue with Voice of the Commonwealth, 2nd Edition

    Ugh, same problem with Phil here. I'm also in a weird spot where my last save was a ways back, and now I cannot reinitiate the conversation with Phil, and I have Jeff running around aggroing the entire countryside. Lol.
  3. T

    only random when selecting building plans

    I had a lot of trouble with this bug in earlier saves. The reset building cache didn't fix it. NDQ suggested it is a bug caused by using the 'unlock all plots' cheat, which then bugs all your saves. Not sure if that is poppycock or not, but I then erased all my saves and started a fresh game...
  4. T

    Only "Random" showing in residential plot build menu.

    OK, so I erased all my saves and then restarted a game without unlocking all plots, and it's the first time since chapter 2 came out that I haven't had any trouble with this bug. Still seems like an odd cause to me, but fingers crossed.
  5. T

    When are researchable diseases suppose to occur?

    Disease needs to be scaled back imo. Everyone seems sick all the time, even with clinics, hospitals, and sanitation plots.
  6. T

    Only "Random" showing in residential plot build menu.

    I did cheat unlock all the plans, but then later played from an earlier save, so it never occurred to me that this could be an issue. It seems strange to me that it would effect prior saves, but maybe that's worth checking out.
  7. T

    Only "Random" showing in residential plot build menu.

    I've been having this same problem as well. For me the problem started with 2X2 residential plots. The list of available plots would not display; it only showed random, or if sometimes it would show "Weapons". I restarted, and very early in the new game this same problem is affecting...
  8. T

    Plots on **Random - Reset Cache not working

    With Sims 2 I've had various issues with script lag crop up from time to time. Put your character in the middle of a settlement then make yourself a cup of coffee and putter around for 15 minutes or so. Sometimes it works magic. I haven't installed the new update to Sims 2 and this thread has...
  9. T

    Plots on **Random - Reset Cache not working

    I've been adding and removing Fallout 4 mods mid game since 2015. Never really had a problem with it. Only ones I'm really careful with are mods that add new workshops. I think the knee jerk reaction to start a new game is often unwarranted.
  10. T

    Settlement food production

    My workshops are now calculating food correctly. Not sure what fixed it. I did a tour of all my settlements, and I think one of them might have had that vanilla negative food bug and become a huge drain on the whole network. Sometimes a brief visit can set things right. But yeah, even some...
  11. T

    Settlement food production

    I've been just spamming farms. And upgrading to advanced farms, etc. My food production could feed the entire New California Republic. But even though I produce 72 food at Abernathy, they only give me 10 food because I have 10 settlers. I never get food surplus in my workshop either.
  12. T

    Settlement food production

    Thanks for your reply. My point is that the caravan plots don't seem to be redistributing the food correctly. All of my settlements are overproducing food, and yet the caravans strip away the excess food regardless. I've taken extra ASAM food costs into account.
  13. T

    Settlement food production

    Hi all, Doing another ss2 playthrough and I've noticed my food plots are underproducing in every settlement. Regardless of what the sum of food plot production is, the settlement ui shows that food production is only slightly higher than population. So at Hangman's Alley, my 11 settlers should...
  14. T

    Salvage Beacon Not Working

    I'm not sure that I don't have a team out from a previous beacon, but I shouldn't. I've never had a team retrieve a beacon. It always say there is no caravan available in range. Range can't be the issue. If Oberland to Beantown is too far, then you can't use them anywhere. I have a caravan...
  15. T

    Salvage Beacon Not Working

    Yep I heard that too. I dropped the scanner first. It then prompted me to drop a beacon which I did. It told me all caravans were busy. I wondered whether having a robot man the communications station might be the problem. So I moved down the tracks and set up a communications station at...
  16. T

    Salvage Beacon Not Working

    Mark 1 salvage beacons are not working for me either. It may be a different issue, but I thought it could be similar enough I'd mention it here. I built a communications station in Graygarden. When I tried dropping a beacon first at Beantown Brewery and then at the water treatment plant, both...
  17. T

    Trade route issue

    Alright I loaded up saves one after another trying to find the last place my supply lines were working properly and I may have found the problem. Seems like I had two distinct Mystic Pines Settlements loaded at one point. (I think I tried them both out to see which one I liked best and someone...
  18. T

    Options for Stuck happiness issues?

    I've had this problem a couple of times. Could be mod related, as I use a ton of mods. But I was never able to nail it down. Sadly, a restart was what worked for me. I slowly added back in all my mods. But its harder to have fun with a playthrough when you're not sure if you'll have to...
  19. T

    Trade route issue

    Hi. Love the mod. Thanks to everyone who working on it and working on add on packs. Mid game, my Red Rocket Settlement dropped out of the trade route. It has a caravan and so do all nearby settlements. But it doesn't share the storage or the materials with the other settlements. I'm not sure...
  20. T

    Settlement Defense Needs

    OK, so not only do Sim 2 storage containers raise defense requirements, but it affects the whole caravan network. I've got another settlement with 6 settlers, 16 food, and 9 water. There are four plots, 3 industrial and 1 caravan. The settlement wants 70 defense. Any lower and the HUD shows...
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