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Could it be possible that your people can gain experience into their respective roles to be more efficient? Ex: Rank 5 Workers can be become Engineers and that unlocks a trait or something similar or A level 5 Guard could provide buffs, etc.
Another thought: Penalties for role switching. They...
Other existing factions that can be integrated:
Name: Atom Cats
Contact: Custom NPC or Robot
Storyline: Make the Commonwealth "cool" by eliminating the baddies
Faction Type: Liberators
Decor: Auto parts, machine sculptures, PA scarecrows
Name: Crimson Caravan
Contact: Dinah (Custom NPC)...
Name: Reilly's Rangers
Contact: Reilly or Donovan
Storyline: After being ousted from the capital wasteland by the BoS. Reilly heads to her grandfather's ancestral home (the commonwealth) to rebuild.
Faction Type: Liberators (Railroad x Gunners)
Name: Talon Company
Contact: Colonel Jabsco (son...
An extension of the RotC's Leaders system. An assignable position that act's like a 2nd in command or "champion". This would allow for a "battle trait" for leaders that would provide an active or passive buff to warriors/guards while engaging opponents. (Ex. Danse could give an attack bonus...
Great idea. How about a bonus to a settlement in the way of buffs (ex. Danse would provide a bonus to next attack or exp earned), unique items produced, or a passive function like the conqueror buildings (i.e mess hall/armory/etc.)?
Yes! Oh man this is giving me so many ideas. I'm currently unable to make them myself but if you know anyone that can id be more than happy to send my sketches over
BUILDINGS:
Intel office: makes the assigned become a wandering scout. The longer the scout is out in the wasteland the more exp, loot, and potential locations for exploring/conquering he/she comes back with. (Homage to Fallout Shelter)
Barracks: [3x3 residential plot?] Each bed/locker is a...