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Last year I ran extensive tests on the vanilla workshop script bed assignment procedures for UFO4P 2.0.4, and it turned out that there is a specific issue with pre-existing (i.e. editor placed, NOT player built) beds that have a specific actor owner (i.e. an editor placed workshop NPC) assigned...
The PipBoyCrate from the vault workshop DLC is a flora object too. They apparently refresh the chest's contents in regular intervals by flipping the harvested state (see DLC06:PipBoyCrateScript which extends WorkshopObjectScript). Thus, you'll also have to make sure somehow that this crate still...
There is a game setting, "iWorkshopSettlerPopulationMax", that was the target of many early mods that tried to increase settler counts by "simple means" (i.e. without script edits). Eventually though, people understood that this setting has no effect whatsoever on a workshop's allowed population...
Whoever decides to modify this script shpuld have a look at the UFO4P 2.0.6 version and use that script as a basis for further work because the vanilla script had some devastating bugs:
(1) It never cleared the workshop data if the player left the terminal (!!!) Those data are stored on a...
I noticed that WSFW has an option now to modify the flora harvest time. This may not work as expected though, because the reset handling is tied to the frequency of workshop resets.
The reset of the harvested state is performed by calling HandleWorkshopReset() on the individual crops, and this...