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  1. Phil_T_Casual

    Conqueror Fans- Looking for input from you!

    I know exactly what you're suggesting. Allow occupied settlements, owned by the player, to be claimed through the raid board/desk thingy (I've forgotten what it's called). Previously a settlement had to be unoccupied to be claimed without raiding.
  2. Phil_T_Casual

    Conqueror Fans- Looking for input from you!

    Allow vanilla companions and unique npcs to be added to your squad. Giving them the same benefits/perks/healing. Make choices matter, it was too easy to play both sides without consequences.
  3. Phil_T_Casual

    Zimonja Cavern

    Man, your builds are incredible! The sheer amount of work that goes into them is mind boggling. Well done!
  4. Phil_T_Casual

    Question I can’t recruit raiders

    Do you have any other mods that touch raiders? You have something conflicting, would be my guess, that's causing the settlement to be hostile to your recruits.
  5. Phil_T_Casual

    Question Help with room for improvement quest

    I'm no where near there in the quest so can't pull stages for you. if you run help kgconq 4 quest that will bring up a list of all CQ quests. You will be able to find and show quest stages from there.
  6. Phil_T_Casual

    Question Recruited Raiders wont stay in any settlement

    What do you mean by you can't see their role change, the soldier menu doesn't open or their roles are not changing at all? How are you trying to move them, from workshop mode or through the solider menu?
  7. Phil_T_Casual

    Question Been a while, but Have some questions.

    Conqueror only works with SS1. It will be integrated into SS2 in the future but that is a while away. Just stick to the SS1 category when searching for addon packs, etc.
  8. Phil_T_Casual

    Compromise: City Plan/selfmade

    You can add on to them if you like. Build yourself a player home or something like that. Add or remove decorations, etc etc.
  9. Phil_T_Casual

    Sim settlements 2 + Conqueror Expansion viability

    Conqueror cannot be run with SS2, they are not compatible. It is coming for SS2 though, but it's a while away. Really looking forward to it myself, I am a raider at heart.
  10. Phil_T_Casual

    Compromise: City Plan/selfmade

    I'm going to assume you use Place Everywhere(if you don't you really need to) The best way to get away from the rigid type of building style is disable Object/Surface/Grid snapping (F1,F2,F3). It will feel counter-intuitive initially but you need to train yourself to stop allowing the game to...
  11. Phil_T_Casual

    Solved No Settlement Layouts found installed for this settlement.

    On your full build, open the console and click on the power armour, then enter this command cqf kgpbp link 00141df5 Then export and remake the .esp following the steps I posted earlier. You don't need to remake the baseline/scrap profile again. That command links the power armour to the...
  12. Phil_T_Casual

    Solved No Settlement Layouts found installed for this settlement.

    1. On fresh save go to an untouched homeplate. Make a save. 2. Export the layout. Go to \Documents\My Games\Fallout4\Logs\Script\User and rename that to WSFWExport_HomeplateUntouched or something like that. 3. Load the save you made earlier and then manually scrap everything that can be scraped...
  13. Phil_T_Casual

    The walls for the houses in Sanctuary Hills have disappeared. I’ve progressed since I’ve discovered it. Is there anyway to restore them?

    ScrapThatMisc.esp RepairSanctuary.esp Scrap Everything - Ultimate Edition.esp Your issue is caused by one, all or a combination of these. There is no good outcome here unfortunately, that save is toast. You cannot disable scrap mods once they've been installed as they create lots of extra...
  14. Phil_T_Casual

    F4SE

    You need to reinstall F4SE properly, if it's not launching the game then you are missing files.
  15. Phil_T_Casual

    Solved No Settlement Layouts found installed for this settlement.

    Homeplate is not a fully functional settlement. So you will need to create Baseline and Scrap profiles to add to the layout creator along with your built layout. I've time stamped where KG explains how to do both of those here.
  16. Phil_T_Casual

    One (slightly cheeky) question for SS2 players

    In over 9k hours I have never noticed a difference between cleaned or unclean. So I just don't bother anymore.
  17. Phil_T_Casual

    One (slightly cheeky) question for SS2 players

    If you don't do the main quest (like me) you should make a completely vanilla save and as soon as you leave the vault go and complete one of the DLC. I use a save with nukaworld completed and then start all new games from inside the NW Transit centre. I'm then starting from a well 'bedded-in'...
  18. Phil_T_Casual

    Raider overhaul is driving me crazy.

    You need this version from Madmax's mod. https://www.nexusmods.com/fallout4/mods/9103?tab=files And then this from Thirdstrom's patch. https://www.nexusmods.com/fallout4/mods/17895?tab=files Load Thirdstrom's patch after Madmax's mod.
  19. Phil_T_Casual

    Precombines,Scrap everything,whats the reality?

    Quicksaves and autosaves overwrite previous saves. Hardsaves do not. Saves with the console are essential for devs/modders and very useful for users because you can name the file to what ever you want. Save RollBackToHere is an example of something I use in a playthrough if was installing a mod...
  20. Phil_T_Casual

    Question Armory not upgrading

    If everything else is upgrading you're not doing anything wrong. I have a lot of hours into conqueror and have never encountered this. Have you scraped the plot and started over?
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