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  1. KennedyMadeIt

    Short Delay on Patch 1.1.0

    Hopefully you don't have to sell your kidney to cover the bill. These healthcare costs are getting out of hand.
  2. KennedyMadeIt

    Casting a line Hostage quest could use a rework

    Since I'm using Better Location Damage I have no choice but to attack the raiders from a distance without talking to them. Without a way to diffuse the situation talking is suicide.
  3. KennedyMadeIt

    {BUG} If i had a hammer QUEST showing back up after previous completion

    I'm using version 1.0.17b. "If I Had a Hammer" starts again right after it completes. Going to avoid completing "If I Had a Hammer" until the August 6 patch which hopefully fixes this problem.
  4. KennedyMadeIt

    Solved Odd Bugs During Settlement Quests

    Going to mark as solved. My main goal here was to get these documented.
  5. KennedyMadeIt

    Solved Odd Bugs During Settlement Quests

    It's not conflicts. I ruled out all of the typical obvious problems before making this post. The only overrides are from Unofficial Fallout 4 Patch. The main reason I made this post is to see if anyone else has experienced these, to my knowledge, undocumented problems before.
  6. KennedyMadeIt

    Solved Odd Bugs During Settlement Quests

    I very recently started a new game with version 4.2.7 of the 3-in-1 and 2.0.0d of Workshop Framework. I'm not using Conquer or any other settlement mods. I have experienced 3 strange bugs while completing settlement related quests and I'm not sure if they are related to Sim Settlements or not...
  7. KennedyMadeIt

    Solved Non-plot Assignable Objects Still not Spawning as of SS 4.2.2

    You did it. As of version 4.2.4, beds, guards posts, etc. that are part of city plans are being rebuilt during city refreshes. Closing.
  8. KennedyMadeIt

    Solved Non-plot Assignable Objects Still not Spawning as of SS 4.2.2

    I updated Sim Settlements to version 4.2.2 to see if non-plot assignable objects would be rebuilt during a refresh. I tried refreshing level 3 of SSCityPlanContest_CountyCrossing_Myrmarachne.esl and the beds and guard posts that were lost during a refresh using an older version of Sim...
  9. KennedyMadeIt

    Solved Not all objects being rebuilt during city refresh.

    This should be fixed in the next patch after version 4.2.1. Closing. https://simsettlements.com/site/index.php?threads/assignable-objects-not-rebuilt-during-city-refresh.11889/
  10. KennedyMadeIt

    Question Crane Texture not Rendering Correctly

    The texture for kgSIM_PBP_MurkwaterCrane "Crane" [STAT:0A00E1FA] is not mapping to the mesh correctly.
  11. KennedyMadeIt

    Solved Assignable Objects not Rebuilt During City Refresh

    This should be fixed in the next patch after version 4.2.1. Closing.
  12. KennedyMadeIt

    Solved Assignable Objects not Rebuilt During City Refresh

    I experienced the same issue with the Taffington Bridegtown city plan as well. The non-plot beds failed to rebuild. This was during a completely different play-through. https://simsettlements.com/site/index.php?threads/the-den-and-bridgetown.11014/#post-79366
  13. KennedyMadeIt

    Solved Assignable Objects not Rebuilt During City Refresh

    I am experiencing this issue consistently. Assignable objects such as beds and guard posts are not being rebuilt during city refreshes. Leaving and returning to the cell later does not fix this. Refreshes run very quickly for me as I don't have other mods with scripts constantly running in the...
  14. KennedyMadeIt

    Scrapping Notifications

    I tried this mod and it wasn't working after patching it with HUDFramework. I tried it alone and the notifications showed quickly but only 2 at a time instead of 5 as advertised. Thanks for the suggestion though.
  15. KennedyMadeIt

    Scrapping Notifications

    I tested those settings and they don't suppress the notifications that are spammed when scrapping items at the weapon and armor workbenches.
  16. KennedyMadeIt

    Scrapping Notifications

    Provided that the building material difficulty settings for city upgrades is enabled, Sim Settlements incentivizes players to scrap a lot items. With a large amount of scrapping comes a lot of notifications: - 10mm Pistol removed - 2 steel added - 1 spring added - and so on If you scrap a lot...
  17. KennedyMadeIt

    Question Left Over Plot Objects

    I ran a few more tests on the Generic House 00 plot instance using the ASAM Maintenance Software yielding some interesting results: I loaded the Generic House 00 plot: The list of objects at the beginning of the test: The list of objects after refreshing the plot: Second page of contained...
  18. KennedyMadeIt

    Question Left Over Plot Objects

    I haven't tested with a new save yet or without any other mods. I didn't experience this problem at all during the first ~90 hours of the play-through and nothing significant changed about my moderate load order. Some process may have been interrupted at some point leaving some plot objects in a...
  19. KennedyMadeIt

    Question Left Over Plot Objects

    I ran a few tests that lead me to believe that this is not caused by script backup: I tired scrapping just one of the plots (Generic House 00 from Mega Pack Year One) that consistently leave items behind and the exact same objects that are left behind during a settlement self destruct sequence...
  20. KennedyMadeIt

    Question Left Over Plot Objects

    I ran the full charge local self destruct sequence and the exact same plot objects that failed to scrap before failed this time as well. I then tried the town gavel scrap settlement tool and none of the remaining objects were scrapped.
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