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Since I'm using Better Location Damage I have no choice but to attack the raiders from a distance without talking to them. Without a way to diffuse the situation talking is suicide.
I'm using version 1.0.17b. "If I Had a Hammer" starts again right after it completes. Going to avoid completing "If I Had a Hammer" until the August 6 patch which hopefully fixes this problem.
It's not conflicts. I ruled out all of the typical obvious problems before making this post. The only overrides are from Unofficial Fallout 4 Patch.
The main reason I made this post is to see if anyone else has experienced these, to my knowledge, undocumented problems before.
I very recently started a new game with version 4.2.7 of the 3-in-1 and 2.0.0d of Workshop Framework. I'm not using Conquer or any other settlement mods. I have experienced 3 strange bugs while completing settlement related quests and I'm not sure if they are related to Sim Settlements or not...
I updated Sim Settlements to version 4.2.2 to see if non-plot assignable objects would be rebuilt during a refresh. I tried refreshing level 3 of SSCityPlanContest_CountyCrossing_Myrmarachne.esl and the beds and guard posts that were lost during a refresh using an older version of Sim...
This should be fixed in the next patch after version 4.2.1. Closing.
https://simsettlements.com/site/index.php?threads/assignable-objects-not-rebuilt-during-city-refresh.11889/
I experienced the same issue with the Taffington Bridegtown city plan as well. The non-plot beds failed to rebuild. This was during a completely different play-through.
https://simsettlements.com/site/index.php?threads/the-den-and-bridgetown.11014/#post-79366
I am experiencing this issue consistently. Assignable objects such as beds and guard posts are not being rebuilt during city refreshes. Leaving and returning to the cell later does not fix this. Refreshes run very quickly for me as I don't have other mods with scripts constantly running in the...
I tried this mod and it wasn't working after patching it with HUDFramework. I tried it alone and the notifications showed quickly but only 2 at a time instead of 5 as advertised. Thanks for the suggestion though.
Provided that the building material difficulty settings for city upgrades is enabled, Sim Settlements incentivizes players to scrap a lot items. With a large amount of scrapping comes a lot of notifications:
- 10mm Pistol removed
- 2 steel added
- 1 spring added
- and so on
If you scrap a lot...
I ran a few more tests on the Generic House 00 plot instance using the ASAM Maintenance Software yielding some interesting results:
I loaded the Generic House 00 plot:
The list of objects at the beginning of the test:
The list of objects after refreshing the plot:
Second page of contained...
I haven't tested with a new save yet or without any other mods. I didn't experience this problem at all during the first ~90 hours of the play-through and nothing significant changed about my moderate load order. Some process may have been interrupted at some point leaving some plot objects in a...
I ran a few tests that lead me to believe that this is not caused by script backup:
I tired scrapping just one of the plots (Generic House 00 from Mega Pack Year One) that consistently leave items behind and the exact same objects that are left behind during a settlement self destruct sequence...
I ran the full charge local self destruct sequence and the exact same plot objects that failed to scrap before failed this time as well. I then tried the town gavel scrap settlement tool and none of the remaining objects were scrapped.