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  1. E

    Commonwealth rising quest stuck, pls help!

    Just an observation from when I was having these problems: you need to have a power transfer switch and you need to make sure someone is actually assigned to the power transfer station.
  2. E

    HQ Employee/Energy Stat Bar at Top of Screen not coming up on build mode on XBox

    This problem happens to me intermittently on PC. I fix it by going back to a previous save and hope for the best. Usually works. If there's some other method, I'm not aware of it.
  3. E

    The Hunt for Grizzly GAME BREAKING BUG

    I had a problem getting dialog to start with him after “killing” him. I dismissed Heather Casdin and then dialog proceeded as normal. (Known issue with Heather in case anyone didn’t know.)
  4. E

    Should I not use Rise of the Commonwealth before I beat Chapter 2?

    Regarding load order: 1. As pointed out previously, make sure to read each mod's page (especially the Posts section!) for load order advice and known conflicts and follow any directions given. 2. Use FO4Edit. You cannot possibly solve every conflict using just LOOT. This tool will show you...
  5. E

    How do I get these hq resources — solved

    Also, something to consider for when you’re waiting for actual power to transfer from your settlements to HQ via those supply agreements, is that a settler has to be assigned to the power transfer plot. In combination with the fact that settler recruitment is quite slow this can take a long...
  6. E

    How do you download and use other peoples Settlement Plans?

    Download the plans from the Nexus. Install like any other mod. Make sure the .esp is activated. The plan should now be available at the appropriate settlements. FYI, older plans, including those with RotC, do not have power transfer capability and won’t transmit power to HQ.
  7. E

    "New Connections" quest issue, Circe won't move from initial meet

    You have Tales from the Commonwealth installed. The robot doctor is from Tales. You have to move your mouse around til you get an activator for warehouse (or something like that).
  8. E

    Catastrophe Prevention Drive will not start

    As of 2.1.3a, this quest will not start. I can't force start it either. Preceding this quest, I completed Camp Patrol Duties once by selecting the let's go together option (Simon) and another time by selecting the meet you there option. Arriving at BADTFL nothing happens. Doing a getstage...
  9. E

    Silas Canary recruitment broke for me, no add'l dialogue

    I successfully completed this quest with this advice. Thanks! It was driving me crazy. In my case, he only takes 3 bags of fertilizer instead of the 5 noted above.
  10. E

    GNN un-hijack to hijack bug

    Indeed it has!
  11. E

    CPD(?) radiant quest snafu

    I got a radiant quest to go to the BADTFL office. Except, it was the CPD version of the BADTFL. I haven't started that quest line so that version wasn't yet active and shouldn't be a legal radiant destination until it becomes active. I had to use 'movetoqt' to get to the version the radiant...
  12. E

    Patch 2.1.3 - The Brain Trust is now live!

    Workshop Framework: Misplaced Items tool. I ran this in HQ and it said I had a whopping 4021 misplaced items! I'm assuming this would take forever to process... I waited 20 minutes and no obvious progress. Request: 1) Instead of immediately jumping into the removal part ask for confirmation...
  13. E

    Patch 2.1.3 - The Brain Trust is now live!

    Follow-up to crashing in HQ. I had PhyOp installed. I uninstalled it. Still crashing in HQ. If I roll just the Chapter 2.esp back to 2.1.2, I no longer crash. (Same behavior whether or not PhyOp is installed.) Here is my Buffout 4 crash log. (Changed extension to .txt since .log is not...
  14. E

    Patch 2.1.3 - The Brain Trust is now live!

    I am also crashing when I try to enter GNN HQ. If I roll Sim Settlements 2 - Chapter 2 back to 2.1.2 I can enter HQ just fine.
  15. E

    My script extender failed on me..

    There are 2 possible things going on here that I've dealt with in the past: 1. You're launching from within Vortex using the "Play" button in the upper left corner, but you didn't make f4se the "Primary" tool. (Go to Dashboard, look at the F4SE icon where all your other tools are, click the...
  16. E

    Can't finish "From Sea To Glowing Sea"

    Hi, sorry. If you use an item sorter (I use M8r's Complex Item Sorter), they may tag quest records so that they can display icons in your pipboy (brotherhood quests have one icon, institute another, etc.). For some reason, tagging quest records has the potential to mess up some quests. I...
  17. E

    Can't finish "From Sea To Glowing Sea"

    Are you using quest tagging via one of the item taggers? I removed my quest tags and then it worked for me.
  18. E

    Some alternatives to ROTC plans The PACK

    One big advantage of your plans over RotC is the presence of the power transfer station, which don't exist in the RotC plans. I think you also need a power transfer switch, which I add manually from the WRK section.
  19. E

    GNN un-hijack to hijack bug

    I had to unhijack GNN to complete a quest in the vanilla GNN building. Doing so reverts the map icon to the radio tower and the fast travel point to the road outside, which is the normal state for vanilla. When re-hijacking GNN so I can interact with HQ, the map icon doesn't change back to the...
  20. E

    [fixed] HQ - Theresa's Improved Quarters?

    I’ve had the same thing. Others have also reported this. There seems to be no rhyme or reason to which department heads get only one room location or multiple possible room locations for their personal quarters and dept office. The single room location people, like Lupe’s, can also be living...
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