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Are they there before you do the city plan? any city plan? or just Totally Normal?
it does have pipes and leaks, but those are miles above the vanilla structure, no pipes should be inside that I can recall.
I guess make sure you're using the most recent version of Sim Settlements 3in1 (or the...
"I'm going to put my quantum harmonizer in your photonic resonation chamber!"
But first i've got to get through this damned maze!
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Minor Change:
Town Meeting style commands in the CP contest holotape, but more like 'summon all unemployed' or homeless.
Alternate Judging criterion:
Not saying its bad or anything, but 1st, 2nd, 3rd is sooo 2019.
I wonder if it's possible to do things like Most Functionality, Most X-box...
Hi there.
Im told this is a dead add-on, and i should post this here:
The power connector on the Cool Fusion plot, is kinda bugged, and near impossible to connect power to.
Anyone working on the VT plots?
already did that.
There's:
Radio Guy
Ronniw Shaw
Patrolling defence
unknown Pub (beer icon on settler).
Dunno how to get rid of the last two....and because they exist, plots will not spawn for settlers/minutemen to assign to.
not having those issues, but I am having issue with the pre-existing 'work objects' The Castle has.
I figured I'd leave 2 spots for the old bat to run her shop, and the radio dude. (so 15 res, 13 work).
But at L0, plots don't really spawn (so far), because of the 4x work objects built in.