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  1. CodeNamed1

    Public Beta 2.3.1

    Thank you that's good info and well in that case I can say the BETA V2 already did wonders for me and about the Covenant settlement which was no longer allied to me: it did not happen in my save again when I tried another time and continued my game with it so might have been just some random...
  2. CodeNamed1

    Public Beta 2.3.1

    Hey!. I did some quick testing on my save and So the Public Beta V2 helped a lot! Few minor maybe explainable issues: I have only 2 settlements in my save so far as I have just started. Covenant being my main and Starlight Drive-In my lesser build settlement. Only in Covenant I have Organic...
  3. CodeNamed1

    Problem with gathering resources

    Thx so it seems the Public Beta helped there where still some minor issues but I'll continue it in that Beta chat for convenience
  4. CodeNamed1

    Problem with gathering resources

    Ah yes sry I meant 2.3.0 but for my testing the hotfix version seemed to only make things worse in such a way that I could not continue playing since the resources tab was all weird so I though I would just wait for next bigger update but I guess I could give the hotfix one more try.
  5. CodeNamed1

    Problem with gathering resources

    Yes this indeed Is an issue currently but I have been able to avoid it somewhat in certain steps in my settlement handling for one I never Leave a plot to the “0” state this seems totally Bork Your save is you leave a settlement or save at such state and load the game another time. Also to be...
  6. CodeNamed1

    Plots occupied but not being built

    Either your settler is Incapacitated who is assigned to it so switch some other settler to it or if it really is commercial plot then the problem really is the fact they you dont have enough plots but since you don’t seem to want to build Residential plots I would highly advice to take a look of...
  7. CodeNamed1

    Question Spotlight not included in layout WSFW imports

    Really? Huh. What does that option exactly mean? If a mod has specific named NPC like let’s say Tales of the Commonwealth NPC in the settlement will it set that mod to be required as a master and that settler would then appear in the settlement when a user uses my plan? Or what does it actually do?
  8. CodeNamed1

    Radiant quests bugs. The Ron, Katherine and Archibald.

    Yeah Nahant And Hyde Park seem to be very popular I don’t think it matters where you Send them to live as settlement. They either have too few locations on their list or as the old locations where you had already been Refresh they send you back to those locations so it’s not that random at all...
  9. CodeNamed1

    Radiant quests bugs. The Ron, Katherine and Archibald.

    And yeah I only meant that they would send users to DLCs locations after there is no more base game locations where to send to. Mr Handsy alredy send users to FH at least it did for me. The others don’t.
  10. CodeNamed1

    Radiant quests bugs. The Ron, Katherine and Archibald.

    I think many locations are not even recognized by the quest or they have added too few locations to them.
  11. CodeNamed1

    Nukaworld Home sweet Home

    @Ser_Sunday I would not recommend de-activing SS2 mid game in any circumstances. Would surely break something eventually
  12. CodeNamed1

    Radiant quests bugs. The Ron, Katherine and Archibald.

    Ok after some time more playing and doing the CPD bounty missions I cannot no longer obtain one throw the terminal as it has the same issue as I have stated here as I have only completed one bounty mission so it’s not that there’s no more of them. Also to note I realized I have not exactly...
  13. CodeNamed1

    (Xbox) Do you need to keep Sim Settlements 1 and 2 installed at all times?

    Removing something like these kind of mods mid game could seriously mess your game
  14. CodeNamed1

    bug: Voice of the Commowealth, 1st edition - can't find Laney

    I had the same problem of not finding her so I just looked her RefID with xEdit and moved her to the player with console
  15. CodeNamed1

    Radiant quests bugs. The Ron, Katherine and Archibald.

    There’s an issue with the 3 radiant quests: “Knowledge Equals Profit”, “Scrappin'” and “Not All Artists Starve” . The two quests have exactly same problem but the “Not All Artists Starve” is a bit different, I’ll start with the other two. The Ron and Katherinen given quests have probably some...
  16. CodeNamed1

    Question Spotlight not included in layout WSFW imports

    Same, I have heard for a long time that the mounted DLC one does this but now after I made my first city Plan it never imports the turret Spotlight neither. This is a great shame as I really Want to use the spotlights in many of my Plans as I think the shooting turrets make the settlement seem...
  17. CodeNamed1

    CoNa1 - Garden and Production Facility

    SO here's FINAlly, just in time my entry's city plan! Your welcome! https://www.nexusmods.com/fallout4/mods/63182
  18. CodeNamed1

    CoNa1 - Garden and Production Facility

    City Plan will come later hopefully before the end of the timeline :victory
  19. CodeNamed1

    CoNa1 - Garden and Production Facility

    Small and comfy Player Home in a bus <3
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