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  1. Lemnear

    Setting up a settlement plan. What happens to the scrap from all the stuff it removes?

    I gave up on SS2 weeks ago and went back to SS1. The worst part about SS2 to me is how it intends to be a complex production managment sim in a game that never was intended for it and without giving players the tools required to play it that way. Imagine playing Cities Skylines, but instead of...
  2. Lemnear

    Is there anyway to destroy a settlement remotely? I currently can’t get near sanctuary without crashing.

    I either use a mod to disable attacks while def > food + water, or put rocket turret towers just in range of spawn points, the second attackers spawn they are nicely bunched up perfect for rocket splash damage. Most martial plots are indeed setdressing. The only ones actually practical are the...
  3. Lemnear

    Post 50's music that still can pass for Fallout radio music

    I found many anti war songs of 60s and 70s fit surprisingly well with FO. https://en.wikipedia.org/wiki/List_of_anti-war_songs#Vietnam_War_era Bonus points for listening to them riding a vertibird and shooting down chinese ghouls.
  4. Lemnear

    O-M-0R not progressing the Quest "Batteries Not Included"

    Assaultron Boards have a chance to be on any base game Assaultron you kill. Guaranteed spawns of easy to reach Assaultrons are Mass Pike Interchange or the waypoint between Slog and Breakheart Banks (before finishing the main quest). Wiki link...
  5. Lemnear

    Question Settler food preference

    How do settlers decide which food to consume with consume basic resources off and on? Do they just go through available food and pick the alphabetically first they come across? If that's the case would it be possible make settlers prefer a more balanced diet? I'm asking since in my current...
  6. Lemnear

    Question Automatic door opening/closing on entering workshop mode not working

    WSFW auto doors stopped working for me a while ago. SS plot doors seem to work without it and for all other doors I use AutoDoors. It'd be nice to have it working again. Opening all doors when in workshop mode was such a nice feature, especially in Vault 88.
  7. Lemnear

    Question Allow Automatron vendors

    Thanks for the reply. Guess I'll have to use vanilla stalls, since I don't feel like restarting with SS2.
  8. Lemnear

    Question Allow Automatron vendors

    Automatron Rebooted adds the ability for bots to man stalls and SS2 also allows them working commercial plots Could you please remove, or at add an option to disable, the check against bots working commercial in SS1, so Greygarden can remain a full settlement run entirely by bots?
  9. Lemnear

    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    I always play in survival, just having saves turned back on. Walking or using vertibirds makes me feel a lot more in tune with the world than simply opening the map and teleporting around. Though with the institute we would have an in game explanation for doing that.
  10. Lemnear

    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    Abernathy giving the Minuteman his land for protection so his last daughter doesn't die to a random mutant or raider attack makes more sense than the real world. Depending on the country the cops might just decide to repay for the great protection they provide you either give your land to them...
  11. Lemnear

    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    Game mechanics clearly indicate leadership. The player can order those NPC around like you please. Yes it is not thought through like so many things in Bethesda games. Neither Abernathy nor Finch family will even complain if you order them to move somewhere else. Apart from that however it...
  12. Lemnear

    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    @Bored Peon Yes we know you can buy resources, but it's bothersome and sometimes outright stupid. For example I want to manually build a nice house for use with interior plots. In SS1 I could simply start building. Industrial plots dump wood and steel into the workshop Supply lines bring it...
  13. Lemnear

    IDEK's Logistics Station

    Anyone else having problems getting ILS2 collection working alongside SS2 with operating costs turned up? I set ILS to collect caps and also redistribute, but from what I could tell it doesn't do a good job, my generators and plots are constantly breaking since i swapped from SS2 caravan to ILS.
  14. Lemnear

    What will we end up needing our settlements for?

    I asked myself the question just today "what do ss2 settlements do for me to warrant the hassle of maintaining them?" I'm currently at 6 Settlements and already feel burned out from how tedious SS2 became. Production takes way longer to set up, doesn't automatically fill the workshop with...
  15. Lemnear

    Automatron stats

    Either the gap between a bot built at lvl30 with robotist 2 and lvl50 with robotist 3 is massive or their special calculates differently in 101d. My early bots had low 2 and a few 3, now my bots are insanely op: I thought how bots could fit into the system and special stats should be calculated...
  16. Lemnear

    Can’t tune in the radio no dialogue????

    Did you sit down and stand up again? That broke the dialoge for me and I had to reload. The whole tuning dialogue should be condensed to an activator "tune frequency". Going back and forth in a sluggish dialogue with the radio doesn't add anything fun to the game.
  17. Lemnear

    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    Talking about power the one thing I always ran out of was ceramics. thanks to that I became an obsessive hoarder of coffee cups. Muggy would be so happy in my settlements.
  18. Lemnear

    Automatron stats

    What determines the special stats for player built Automatron bots. Secondary question what stats do the bots from Greygarden have?
  19. Lemnear

    "SPECIAL stats rolled for settlers" option has incorrect tooltip

    At least Minuteman Preston spawns seem to start with slightly better stats. Being away for a few ig days I found one Minuteman with 6 Enduranceand another with 4 Charisma. I doubt they used my training rooms to level up that fast. PS: I never believed Mamas story about shooting a Deathclaw with...
  20. Lemnear

    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    I only vaguely recall the times before Industrial Revolution. Since IR came out the only thing I ever needed to buy where components for bot crafting from Isabel. :whistle: The real incentive to bother with settlements is a steady supply of materials. Caps are pointless, if I play without...
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