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  1. LupusVir

    Let's Talk Balance

    I like to give my martial plot settlers the drifter outfit and an assault gas mask, or some form of spike armor if they are, for some reason, meant to be defending a hot spot where the enemies spawn.
  2. LupusVir

    The difference between Kinggath's scrap heap as a basic industrial plot or advanced industrial

    There is a great mod I use that changes those limits. It removes the cap resource cap, and caps the attack chance, so having several tons of stuff in your workbench doesn't get all your settlements attacked all the time. Uncapped Settlement Surplus ->...
  3. LupusVir

    Mechanist's Lair

    I think I saw part of that one. Did he start if off at County Crossing?
  4. LupusVir

    Settlements capping out at less than 20.

    I don't think he's even eaten anything. I think he drank a Nuka-Cola once.
  5. LupusVir

    Mechanist's Lair

    Speaking of which, I really want to get rid of that. Is there any mod you know of that removes that functionality? I've looked before but didn't find one. All it would have to do is cap each robots individual happiness at 100 instead of 50.
  6. LupusVir

    Settlements capping out at less than 20.

    But this character has never consumed drugs or alcohol. He's a good noodle. So he couldn't have gotten temp stat buffs from that.
  7. LupusVir

    Advanced Industrial Upgrade Paths

    Is there any way we could get a list of the upgrade paths that the Advanced Industrial plots have? I've been enjoying discovering it for myself but I'd like to put certain types of industrial buildings in certain settlements, and I don't want to choose an upgrade now that would impact me...
  8. LupusVir

    Children Un-assignable

    I actually enjoy using SS with Zimonja. It has to just be a small settlement, of course, but I keep it as a Minuteman outpost, which is what most settlements are for me. They can support themselves, they have artillery, and they can defend themselves. So usually as few as 6 settlers. One for...
  9. LupusVir

    Martial Plots Not Upgrading

    Nevermind, they do upgrade, they just take a long time.
  10. LupusVir

    Mechanist's Lair

    Has anyone done anything with the Mechanist's Lair? Does Sim Settlements even work there?
  11. LupusVir

    Should I restart

    I really wouldn't restart. I just spent a couple of days reworking all of my settlements. It wouldn't have taken me that long if I hadn't gotten caught up changing a bunch of details and such. All you need to do is refresh local plots, then take a look at where your settlers are assigned, and...
  12. LupusVir

    Martial Plots Not Upgrading

    Hey, so I have three large settlements, and they all have 5 industrial plots. However, my martial plots are all still stuck at level 1. Are there any other requirements for martial plots to upgrade? Thanks.
  13. LupusVir

    Settlements capping out at less than 20.

    Yes, my largest settlements grow to 26 people. My charisma, as shown in the stat tab of the pipboy, is at 16. I'm not entirely sure how, though. After they hit 26 they stop growing. EDIT: Seriously, I have like 3 charisma unaccounted for. Anybody know where this comes from? I've already counted...
  14. LupusVir

    Sim Settlements and Automatron DLC

    Well, I know about the happiness penalty, but sometimes there is no way around it, and the benefits outweigh the bad effects. For each robot I have working an industrial plot, that is either A) One settler who I don't have to provide food, water, and a home for, or B) One settler who can now...
  15. LupusVir

    Closed Fast travel

    Well, I suppose I'll check it out then.
  16. LupusVir

    Closed Fast travel

    @Firderis No I have an HDD, and it only works with SDD.
  17. LupusVir

    Sim Settlements and Automatron DLC

    Oh. Well then, that's pretty handy. That means that I can meet requirements without having to build as many residential plots. It will help keep the engine from working too hard.
  18. LupusVir

    Sim Settlements and Automatron DLC

    A follow-up question: What difficulties might arise from using Automatron robots as workers for plots? I assume that they wouldn't be able to upgrade the plot, but what else?
  19. LupusVir

    Closed Fast travel

    Ok, I reduced the complexity and such of Sanctuary by about 20%, removing some plots, optimizing power lines so there aren't so many to load, and moving some settlers to other settlements. I can now safely fast travel to sanctuary. Sanctuary was not my largest settlement, it didn't have the most...
  20. LupusVir

    Closed Fast travel

    Don't get me wrong, I like that as well. Except in cases of pseudo-military outposts, where it makes sense to have (mostly) only martial structures, and have those structures be advanced. Places like Outpost Zimonja and Hangman's Alley, or even the Castle, which is full on a military base and...
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