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  1. altasilvapuer

    Question UFO4P and WorkshopParent

    I did a basic Ctrl+F search of the workshopparentscript back on the day I originally created this post and couldn't find the WorkshopEnemyFaction property referenced anywhere, hence why I raised the issue. That said, I'm not confident in my papyrus enough to have concluded that that's in any...
  2. altasilvapuer

    Question UFO4P and WorkshopParent

    Just wanted to follow-up on this real quick, because I realized I forgot to ask about the script side of this equation. I noticed the conflict because of the Quest half of the equation (WorkshopParent). But at least one of those changes in the Quest corresponds also to a change in the PEX...
  3. altasilvapuer

    Question UFO4P and WorkshopParent

    Totally understandable. Thanks for the update! -asp
  4. altasilvapuer

    Question UFO4P and WorkshopParent

    Are you playing a modded game or a vanilla game, when you say there's no hit to happiness? If you're playing with any mods that affect the workshop script, then it's entirely possible that one of them has either removed that effect or introduced a bug that prevents it. The goal of UFO4P is to...
  5. altasilvapuer

    Question UFO4P and WorkshopParent

    I have looked into all three of these conflicts and they are both required fixes for a vanilla setup and properly implemented (at least within the Quest record. My papyrus is too rusty to swear the same for the underlying script). Regarding the WorkshopEnemyFaction issue: You seem to...
  6. altasilvapuer

    Question UFO4P and WorkshopParent

    Noticed today that Workshop Framework is reverting a couple changes made by UFO4P to the WorkshopParent quest record (0002058E) and I'm trying to figure out why, since all the instructions here are to place UFO4P above WSFW. PROPERTIES: There's an added Property called WorkshopEnemyFaction...
  7. altasilvapuer

    Prototype LPP Carbine - Possible Bug?

    Okay, good to know. I'll take a second look for my own personal patches, but it looks like it may be a non-issue, then. -asp
  8. altasilvapuer

    Prototype LPP Carbine - Possible Bug?

    So as a caveat, I haven't gotten to these in actual gameplay. I was working on my load order today, though, and I noticed there's a discrepancy between the ammo used by the Prototype LPP Carbine and the Ammo Leveled List that gets attached to it. FormID xx01D5F5: SS2_WC_GremlinLPP Looking at...
  9. altasilvapuer

    The Truck Stops HERE!

    Well, the truck has stopped. As I mentioned in another thread, I hit the build limit way earlier and don't have the time to dedicate to building AND re-learning Sim Settlements in general, and Sim Settlements 2, especially. So I'm backing out of this month's contest as an entrant, but will...
  10. altasilvapuer

    Build Limit query

    I had the same problem in my build, so I actually went and made sure. The holotape does a straight double of both Max Draws and Max Triangles. My assumption is that there's been a behind-the-scenes change in the calculations of the plots' impact on the build limit (that, or it's just actually...
  11. altasilvapuer

    Quickstart Tutorial, Common Issues, and Recommended Mods

    Okay, the good news is that advancing the quests with the console command fixed my problem with the plot. And for the near future, at least, I can just trigger that command whenever I start a new city plan. Still, longer-term it'd be nice to have an option in the holotape to do that so I don't...
  12. altasilvapuer

    Quickstart Tutorial, Common Issues, and Recommended Mods

    I know I'm kinda late to the party on this, but I've got to vehemently second this. I haven't actually had time to play any of SS2, yet, aside from the build contest. I actually paused my planning & install cycle on my playthrough profile to get a simple builder profile up & running for this...
  13. altasilvapuer

    The Truck Stops HERE!

    LANDBOAT. :crazy
  14. altasilvapuer

    Wasteland Reconstruction vs. Project Blueprint

    Aha! I could've sworn I looked exactly there, but apparently I kept looking to either side. You're a lifesaver. I haven't found anything else that's missing, but I'll report back if I do. That said, in the Coast Barn set, all of the walls appear to snap except for the extra wide door piece...
  15. altasilvapuer

    Quickstart Tutorial, Common Issues, and Recommended Mods

    I wonder if you have a mod conflict somewhere if the Free Build isn't letting you build plots. I dropped into the contest save and I'm 99% sure I have absolutely no ASAMs on me (unless either the save came with them or the holotape added them). The only thing I haven't been able to build are...
  16. altasilvapuer

    Wasteland Reconstruction vs. Project Blueprint

    So I've been spelunking through WRK's menus and one thing that I haven't been able to find that I used to use extensively from PBP are those solid colored blocks that match the industrial machines. I used them often in building those crazy ship kludges and various structural things like that...
  17. altasilvapuer

    The Truck Stops HERE!

    That is all. See you all on the finish line! -asp
  18. altasilvapuer

    Raiders, this time we take it all. Coup Manor is the 1st step. Finished.

    Karvoc, I love your style, and I needed this laugh today. Good hunting! -asp
  19. altasilvapuer

    Contest Rules, Staff / Big Players, and Contest Results

    I want to echo Karvoc, here. Before my first contest, I'd poked around in the equivalent of the GECK on some of Bethesda's previous titles, but never really got farther than poking around. I'm brimming with mod ideas, but haven't managed to get any of them off the ground, either. (The contest...
  20. altasilvapuer

    Kingsport Nautical Trading Post

    As with my Greentop Priory build, there should be an image in the initial post that lists my plot planning. The abbreviations at the start of the line should indicate which set it's from, though which specific plugin I was getting that set from is a matter of some guessing. Glad to hear you...
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