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  1. JackVitae

    So why not "Scrap Everything"?

    I lost a lot of saves due to breaking precombines, not anymore lmao <3
  2. JackVitae

    [Home Basics] WRK asset suggestions

    Post-war Thermostat || Base id: 001a728a Suggested Location(s): WRK > Decorations > Tech > Misc WRK > Furniture > Appliances > Misc WRK > Power > Utilities OR Misc
  3. JackVitae

    [Home Basics] WRK asset suggestions

    Mirror (container) || Base id: 00091431 Suggested Location(s): WRK > Decorations > Home Decor > Bathroom > Mirrors WRK > Furniture > Containers Red Plate (dirty) || Base id: 00165327 Suggested Location(s): WRK > Decorations > Home Decor > Kitchen > Utensils Yellow Plate (dirty) || Base id...
  4. JackVitae

    [SOLVED, mod conflict] WRK is allowing certain base game objects to suddenly be scrapable

    WRK doesn't, the mod mentioned before does, and WRK allows you to scrap the precombine objects that were broken from that mod
  5. JackVitae

    [SOLVED, mod conflict] WRK is allowing certain base game objects to suddenly be scrapable

    Are you- using the mod that conflicts with WRK..? Or did you not read the post? Jack
  6. JackVitae

    [SOLVED, mod conflict] WRK is allowing certain base game objects to suddenly be scrapable

    I don't run Scrap Everything. From my understanding, the mod 'Sanctuary - Reworked Roads' I was using broke the precombines of the settlement without my knowledge, and when paired with WRK, it allowed a lot of things to be scrap-able. I assume since Scrap Everything also breaks all these...
  7. JackVitae

    [SOLVED, mod conflict] WRK is allowing certain base game objects to suddenly be scrapable

    It's definitely not, but it's really serious, it can honestly really mess up saves. I had to load a old save before the mod bc if you nudge/move/touch any of these things, they have no collision anymore, not to mention you can now accidently scrap them, which wont be good for sharing...
  8. JackVitae

    [SOLVED, mod conflict] WRK is allowing certain base game objects to suddenly be scrapable

    EDIT (Please read): SOLVED, WRK has a mod conflict with "Sanctuary - Reworked Roads" by commodore777, the mod that fixes the roads in Sanctuary. Having both installed allows you to scrap unintended items. Original Post: After installing WRK, I noticed the Carports in Sanctuary are now scrapable...
  9. JackVitae

    SS2 Project Blueprint

    Updated Project Blueprint for SS2, this time please include every single junk item rather than a limited pool, and have a static version of every item. I lived off of this mod, and would love to see a SS2 version <3
  10. JackVitae

    Building a City Plan, few questions

    Sorry, I'm just getting around to trying all of the things you've told me to do, and I tried searching online the workshop ids. Now, I'm sure i'm not trying to use the base workshop id, and I can't find Sanctuary's id specifically. I believe it's when I click on the sanctuary workshop, that's...
  11. JackVitae

    Building a City Plan, few questions

    Thanks so much! As for Well i'm talking about, what is the min you need to meet the requirements. I don't want to make a massive build. I really wanted to try for the least amount of plots, yet are able to self sustain and level up naturally. With at least 1 shop. <3
  12. JackVitae

    Building a City Plan, few questions

    Hello, i'm working on building my first City Plan, it isn't a serious one, and most likely wont see the light of day to the public as it's just me figuring things out, but there are some things I have a few questions about. Question one: Do items I made into static ones, stay static in the...
  13. JackVitae

    Old Post Let us know when a pre-built settlement finishes building

    With the update. Does this mean this is now implemented?
  14. JackVitae

    Old Post Let us know when a pre-built settlement finishes building

    This is so perfect! I was hoping this would be the case! It'll resolve a lot of confusion hopefully
  15. JackVitae

    Old Post Let us know when a pre-built settlement finishes building

    I found out that settlements are built in the background, so the game encourages you to do other stuff while it builds, but what I hope to see is notifications that they're finished so I know I can go to them. I'm on a low end, and I was so confused going to the settlement I selected to be...
  16. JackVitae

    Settlements are empty

    I'm having the same issue, no matter what settlements I select and such, no settlement get's built. I've made 3 saves testing it out, not a single save was a settlement pre-built. I'm not sure what's preventing it or anything. Am I supposed to talk to the raider lad in Concord and they then...
  17. JackVitae

    Not a bug City Plans has nothing to do with my Cities selected

    Nope, nothing works, it never pre-builds cities... Idk what's wrong :( I'm going to see if another thread already reported this.
  18. JackVitae

    Not a bug City Plans has nothing to do with my Cities selected

    Welp, the 2nd time around, it actually had the correct city plan options... but it still had 'October 2018 Contest Winner' and 'RotC: Bunker Hill' as options? So I put them on the left. Before I can actually get to either of the settlements I had to be pre-built. I guess I ran into a different...
  19. JackVitae

    Fixed conqueror setup menu keeps popping up after vault 111

    This exactly, I had the issue after Trashcan Carla and at the Diner.
  20. JackVitae

    Not a bug City Plans has nothing to do with my Cities selected

    Looks like... nothing was built at all. No settlement worked. I guess i'm going to restart my save and see if it fixes itself
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