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  1. jsalemi

    Reminder Live Stream

    Wow, 5+ hours -- you gonna sleep all day, King? That's a marathon... :cool: All this new neat stuff to play with, and I'm off on vacation for 2 weeks <sigh>. Looking forward to playing with it when I get back.
  2. jsalemi

    Old Post Industrial Revolution Tech Tree Discovery *SPOILERS*

    It allows you to upgrade the Excavation Pit into a Crystal Cavern to mine crystals. Good guide here: https://docs.google.com/spreadsheets/d/1HAwaYDPQpS8cxhVSG-oJyiMpTqxaRjUkYoeF2grKXgo/edit#gid=0
  3. jsalemi

    The Castle, some basic progress of a sort

    Looks great! I'm on a short break from FO4 (an online discussion got me to try Kingdoms of Amalur, so I'm deep into that at the moment), but I'm keeping an eye on your progress... :agree:
  4. jsalemi

    Discussion Understanding CTDs - Triangle of Death

    I've had as many as 5 or 6 going at the same time without issue, though they were fairly far apart. I tend to build Sanctuary, Red Rocket and Starlight myself, though I have to try the Starlight plan one of these days....
  5. jsalemi

    SS Foundation Menu not appear in the Workshop menu

    I believe you need to have the Settlement Menu Manager mod for the terraforming foundations to show up. SMM is worth having in any case.
  6. jsalemi

    Barter problem

    Game time, perhaps? Vendors don't work before 7am (I think -- maybe 8am) or after 8pm. Otherwise, there does seem to be an occasional glitch where a shop owner doesn't realize they own a shop. I think refreshing the plot sometimes fixes this.
  7. jsalemi

    What are your essential mods?

    Ok, now y'all have convinced me I need this one in my game. What's one more mod among friends... :agree:
  8. jsalemi

    Proper update procedure?

    Delete the version you have installed, then install the new version.
  9. jsalemi

    Missing Foundations

    I tend to turn off most of the special keys in Place Everywhere because I’m always fumble-fingering them when I don’t actually want to change them, so I didn’t know about these two. Definitely going to turn them back on now, since i’ve run into this issue myself. Thanks for the info!
  10. jsalemi

    How To Resume City Plan After Taking Over Settlement

    Sorry, no — you can change leaders at level 0 or 3 without affecting city progress, but changing at 1 or 2 resets the city to 0. The good news is the settlers already have everything they need to build and upgrade to 1, so the process doesn’t take as long.
  11. jsalemi

    3-in-1 - Beacons are often built but not powered

    The progression is usually Tenpines, some random Settlement, Finch, Castle.
  12. jsalemi

    3-in-1 - Beacons are often built but not powered

    Did you get the Finch Farm quest yet from Preston? The Castle quest usually comes right after that one.
  13. jsalemi

    Non organic Greygarden

    Cool -- gotta get this one right away. :)
  14. jsalemi

    The Castle, some basic progress of a sort

    Used this last night after running Old Guns -- I LOVE it! You did a great job with the wall repairs, and I can attest that this doesn't booger up anything else in the castle. Good show!
  15. jsalemi

    Bug Zimonja won't build

    Ok, I took back the city and changed the leader, and boom -- it rebuilt and the three settlers there went on a building spree. So, for some reason it didn't like Codsworth as leader, though I've had no trouble with him as leader in the past. Probably just FO4 weirdness that has little to do...
  16. jsalemi

    Bug Zimonja won't build

    Well, that's just it -- as I said originally, with this character it's Zimonja that won't build. On another character, the optimized version is building fine, but County Crossing wouldn't build (different leader) -- it even had almost 14 people, but no plots other than one agricultural one. I...
  17. jsalemi

    Bug Zimonja won't build

    I'm putting this in general problems because, while in this case it's a problem with the Outpost, I've had a similar problem with other settlements on other characters -- a RotC settlement just won't build up, no matter what I do. In this case: 1. Codsworth is the leader (other companions were...
  18. jsalemi

    Active Companion taking up a settler slot

    Companions go home works fine; it just doesn't always spawn the holotapes you need, but the author has posted the console commands to spawn them in a pinned post on Nexus.
  19. jsalemi

    Hangman's Alley

    OTOH, at least someone is keeping NMM alive on github, so it's still getting updates. I'm to old to change horses in mid-stream here... :)
  20. jsalemi

    How to deal with RoTC pop limit and Brahmin?

    The enhanced delete mode of Place Everywhere (a highly recommended mod) lets you delete the brahman -- handy if the population goes wild or if you have one that constantly gets stuck inside a building (like one at my Red Rocket).
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