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  1. W

    (Beta test) Spawn Settler Button for SS2

    Yes, you can, no problem. Pozhalujsta, na zdorov'e :)
  2. W

    (Beta test) Spawn Settler Button for SS2

    Look for my mods here (#fO4-mod-drop, scroll up): https://discord.gg/MPXaEU6kRT
  3. W

    Question about dead settlers

    WorkshopNPCScript ___ Event OnDeath WorkshopParentScript ___ function HandleActorDeath _ _ function UnassignActor(deadActor, bRemoveFromWorkshop = true) _ __ GetEditLock() _ ____ function UnassignActor_PrivateV2 _ _ Unassign from jobs _ _ bRemoveFromWorkshop = true - Remove from Workshop...
  4. W

    Question about dead settlers

    I'm afraid this is the result of a script lag. When a settler dies is sent "Event OnDeath". WorkshopParent script processes this event and unassign the settler from all works and removes him from the workshop system.
  5. W

    Non-SS2 Question Regarding Croup Manor and Settlers Spawn Point

    Move Settlement Spawn Point The spawn point mat can be found in Resources > Miscellaneous category. This mod moves the marker linked to the workshop with the keyword WorkshopLinkSpawn. This marker is typically used to create new settlers. The first 1-3 settlers caused by Recruit Beacon use...
  6. W

    Cool Console Command Trick

    Required Fallout 4 Script Extender (F4SE) Mod Configuration Menu (MCM) This mod uses the F4SE plugin to search for recipes available in vanilla game or added by mods. Must be compatible with any mods that add weapons or armors or modify vanilla recipes. Tested with Craftable Armor Size...
  7. W

    (Beta test) Spawn Settler Button for SS2

    I have removed my mods from the nexus. Take care of backups The first post has been updated Beta2 added (You can hire Chosen One)
  8. W

    Cool Console Command Trick

    Try https://www.nexusmods.com/fallout4/mods/45781
  9. W

    (Beta test) Spawn Settler Button for SS2

    Because of the reasons before publishing on the Nexus, I will publish here. Feedback and suggestions are welcome Spawn Settler Button for SS2 Required: Workshop Framework Sim Settlements 2 Settlement Menu Manager (SMM) Too Many Buttons (Google Drive) 7 + 1 simple buttons (by the number of...
  10. W

    Question Auto-assignment still happening after disabling in MCM

    The only problem I see in the scripts is calling the function WorkshopParent.TryToAssignBeds in NPCManager.AddNewActorToWorkshop without checking the MCM settings
  11. W

    Question Auto-assignment still happening after disabling in MCM

    Everything happens in Workshop Framework
  12. W

    Load Order & Conflict Management...

    https://tes5edit.github.io/docs/5-conflict-detection-and-resolution.html
  13. W

    Tutorial Create multilingual plugins based on string files.

    Adding a translation received from other people You received the translation as string files 1. Your multilingual plugin is installed. (Data folder contains ESM/ESP/ESL + BA2). 2. Copy received string files to Fallout 4 folder ..\Fallout 4\Data\Strings\ 3. Run xTranslator. 4. Load your plugin...
  14. W

    Tutorial Create multilingual plugins based on string files.

    Create multilingual plugins based on string files 1. Run "FO4Edit_Force_En.bat". You only need your plugin. Double click on it. a) In FO4Edit on plugin click right mouse button and select: "Other" -> "Localization" -> "Localize plugin". b) Click "Localize". c) Click "OK" (save plugin and...
  15. W

    Tutorial Create multilingual plugins based on string files.

    This Tutorial is based on my own experience and gives a working result. You can see it here: wim95 nexusmods profile Required tools: xEdit (FO4Edit) xTranslator First of all, warnings: 1. String files must be in all possible languages (En/De/Es/Esmx/Fr/It/Pl/Ptbr/Ru/Cn/Ja). No matter...
  16. W

    SS2 Superstructures -Spanish-

    donate dictionaries. this is a more convenient way. indexes in string files are changed after the plugin is changed or updated. using old, already incorrect, string files will lead to "lookup failed" errors or wrong "names" displaed. Also Localized = Multilangue = Uses String files (all...
  17. W

    IDEK vs Caravans

    Try https://www.nexusmods.com/fallout4/mods/45781
  18. W

    Ss2 and More Attackers Get of My Build Zone

    These strange mod authors make sticky posts all the time. What for? After all, no one ever reads them. Compatibility between Workshop Framework and More Attackers - Get Off My Buildzone
  19. W

    Translating to Spanish (posted on Nexus)

    This picture explains everything. There is a "Short phrase" - what is shown in the dialog. There is a "Long phrase" - what is said by the NPC and shown in the subtitles
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