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  1. 1ae0bfb8

    Exit/Save to Desktop is Dead PC 1.0.3/b

    don't do this. just don't. unless you want to really kill your save.
  2. 1ae0bfb8

    Question Uninstalling Sim Settlement 1

    Bit of honesty in this reply as I rather think you've not done any research into SS2 yet. SS1 and SS2 are entirely different beasts. You cannot install SS2 into a game that had SS1 active. this is written clearly in the sticky posts on the mod page. This is literally the first thing you need...
  3. 1ae0bfb8

    Auto Assign and Random Unassigning

    robots can't farm or occupy stores. send them out to roam the wilderness as a trader.
  4. 1ae0bfb8

    Question Please delete my account

    Yeah, hire mods who can read.
  5. 1ae0bfb8

    Question Please delete my account

    I'm done with this shit.
  6. 1ae0bfb8

    Coexistance of Sim Settlements 1 & 2 on same FO4 game installation

    That sentence implies (incorrectly) that once a user hits three digits YOU recommend they switch to MO2. If you are talking about average users with limited modding experience, then I'll ask why you are giving them a fallacy that is 100% incorrect? As an average user, I would suggest that...
  7. 1ae0bfb8

    Coexistance of Sim Settlements 1 & 2 on same FO4 game installation

    No, you are 100% wrong. The number of mods is irrelevant to the mod manager, which was your argument. Somehow Vortex has a limit on the number of mods, while MO2 doesn't? That's complete garbage, but you know, you do you. If you want to peddle fallacy over fact, that's fine with me.
  8. 1ae0bfb8

    Scrap me if you can...

    you can't remove them safely. you can, however, build around/over/with them and make some pretty interesting buildings.
  9. 1ae0bfb8

    Coexistance of Sim Settlements 1 & 2 on same FO4 game installation

    The mods have been pulled down and installed over years. As long as you know what you're doing and what the mod needs to work correctly, you're golden. The number of mods being managed is irrelevant and is a fallacy promoted by, well, idiots basically.
  10. 1ae0bfb8

    build limit and scraping mod

    scrap everything works - no doubt about it - its just that by working, it breaks precombines meaning your fps tanks.
  11. 1ae0bfb8

    Mismatched Virtual Storage Totals (SS2 v1.0.3 + ATC v0.5.0)

    i've been trying, for weeks, to make sense of this new system and I simply can't. It is frustrating beyond belief, and for me, there is no enjoyment in fumbling around blind, so I ended up just ignoring it completely and writing batch files to give me building materials and all the rest of it...
  12. 1ae0bfb8

    Various Settlers Interrupt Player and Stranger

    Both Raze my Settlement and Clean my Settlement are from the same author, and work seamlessly with SS1 & SS2, or without the SimSettlements series entirely. They are, to me at least, essential mods to have in my game, because they automate a very tedious process enormously.
  13. 1ae0bfb8

    [SOLVED, mod conflict] WRK is allowing certain base game objects to suddenly be scrapable

    I fired up a new game, added the WRK mod and went on a scrap rampage around Sanctuary. I can scrap roads, debris, houses ... it's pretty good. Needless to say, WRK is being removed from my game because that's pretty grim.
  14. 1ae0bfb8

    build limit and scraping mod

    built limit can be adjusted by going to the workbench and selecting the option to manage the settlement. this is built in and makes any mods that are designed to increase the build limit obsolete. also it actually does it in a much safer, less game breaking way. scrapping mod - use raze my...
  15. 1ae0bfb8

    Coexistance of Sim Settlements 1 & 2 on same FO4 game installation

    why? i have over 500 mods in skyrim and about 300 in fo4 and vortex manages both of them and many other games with zero issues?
  16. 1ae0bfb8

    Coexistance of Sim Settlements 1 & 2 on same FO4 game installation

    Vortex has a setting "Autosort" that's the LOOT API. You can either enable or disable it. If you disable it, then you need to run LOOT manually. There are people out there who think that this is better than using autosort, when it's exactly the same thing.
  17. 1ae0bfb8

    RIP Carne Asada, Luke & Akira

    all SKK50's mods work perfectly with SS2. That guy is pro with his mods.
  18. 1ae0bfb8

    Settlers Assigned to level 3 Caravan Not Responding

    destroy it and rebuild it?
  19. 1ae0bfb8

    Various Settlers Interrupt Player and Stranger

    you mentioned that you cleaned up inside and outside of the houses in sanctuary - not sure if you did that manually, house by house. If you did, then you may want to look at a mod called "Raze My Settlement" that can be used to do exactly that for you in a matter of seconds. I'd recommend that...
  20. 1ae0bfb8

    RIP Carne Asada, Luke & Akira

    Can you use that mod to off that annoying old get who pesters the life out of your to feed his fat rat?
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