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  1. 13thGeneral

    NMM is shouting at me

    This looks pretty cool. I'd probably only use it on old mods that are unlikely to be updated, so that would potentially avoid the issue you described.
  2. 13thGeneral

    NMM is shouting at me

    I tried getting MergePlugins to create a complete merged patch of all the Valdicil patches I have - but it always creates an empty ESP that NMM won't recognize. No idea what I'm doing wrong. So I tried using FO4Edit as I have in the past, but hit a few snags with it wanting to add the original...
  3. 13thGeneral

    If I only have one radio operator can I place multiple beacons?

    For some reason I seem to have hit a limit on the number of concurrent beacons, though I'm not sure if it's because I only have two stations.
  4. 13thGeneral

    Stutter/audio delay

    You know what? You're right, and I actually knew that but somehow - in my mod updating haze over the weekend - I installed them both. Doh! I have been meaning to delete the former now that I have the latter, but hadn't yet, and wasn't paying attention. My bad there. Makes sense, and I...
  5. 13thGeneral

    Connecting external crafting stations

    Interesting, I hadn't seen that mod before. Similarly, I was considering using the Scavver's Toolbox, or the older Portable Junk Recycler, to at least lighten my load, but I don't want to scrap some items - obviously - however it'd be nice to then *easily* discard all the scrap into a pickup...
  6. 13thGeneral

    Changing HUD layout causes SS needs menu to disappear.

    Thanks, kinggath, that was driving me nuts. You're doing beautiful things, Sir.
  7. 13thGeneral

    Stutter/audio delay

    Over the weekend I too started having major stutter/fps drop/audio lags, and I don't use Scrap Everything. It began after installing the latest update to SS but I am reluctant to, at least solely, attribute that to the reason. Other mods I added, or updated, might be factors; Shadows for Sim...
  8. 13thGeneral

    Changing HUD layout causes SS needs menu to disappear.

    I can't seem to find the SS needs HUD in the Def_UI menu setup at all -even after resetting it all to default. In game it's a bit obstructive and I would like to move it.
  9. 13thGeneral

    Connecting external crafting stations

    Not certain, but it would be immensely helpful. There are so many individual crafting stations all over the Commonwealth wasteland, and yet it's really not efficient to carry all the parts you might need to repair or build with them as you go, generally. Having some way to connect them, at least...
  10. 13thGeneral

    If you think Bethesda dropped the ball, read this.

    Feature creep and product bloat are real concerns when designing almost anything, esp software and games. So, it's understandable that eventually they've got to release a mostly functional product. I agree that they (Bethesda) seem to have overlooked, or underdeveloped, many features within the...
  11. 13thGeneral

    Branching plots that aren’t IR?

    That's a great notion to consider, and it would really add to both the dynamic and organic growth realism - much like a typical RTS or City-builder game would.
  12. 13thGeneral

    If I only have one radio operator can I place multiple beacons?

    That's interesting, I'll have to try testing that and see if it works. Seems only slightly useful, but still useful; especially for larger area gathering expeditions. Of course, to me, the whole idea of using SS and these other mods in conjunction is to reduce the amount of time and effort you...
  13. 13thGeneral

    CTD when approaching Sanctuary (after some specific changes)

    Glad to hear that you got it fixed. It's not without it's quirks and bugs, though since it's such a conplex system and still in development, that's to be expected. But I agree, Sim Settlements has given me more reasons to get back into Fallout 4 - the original poorly conceived system left me at...
  14. 13thGeneral

    Introducing a new Hud Mod for use with SS /Pa

    Excellent Power Armor HUD. Definitely much better. Endorsed!
  15. 13thGeneral

    Merging Addon Packs

    I'll say with fair certainty that you definitely shouldn't merge any of the Leader packs, as they'd likely have many similar NPCs.
  16. 13thGeneral

    CTD when approaching Sanctuary (after some specific changes)

    I had similar issues after the latest update. What "seems" to have worked so far is - seriously - to walk... very... slowly. Approach and pause every few feet as you go. I think allows the game a chance to generate and load. Granted, before that, I also tried loading the last save before the...
  17. 13thGeneral

    Primary Bug Report Can't complete quest "taking point: Sunshine tidings co-op"

    Uh, what if it did? I actually have the problem where SS scrapped Mama Murphy's chair, and it's not in the build menu again. I'm not sure what to do. Mama is asking to sit down, and the chair doesn't seem to have been relocated. I tried consoling the chair to my position but it doesn't appear to...
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