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Noticed Jake kept his batting helmet in the last quests, now finished the Gunner fight and started Moving Day.
If I prid him and "openactorcontainer 1" to unequip his batting helmet he will be instantly be given another one and equip it. I can thus duplicate any item in his inventory.
His hip...
I have finished the current CPD quest line and everyone is at the new HQ in BADTFL. I sided with Simon and Lena still has the quest marker for handing her the scalps but she won't take them.
If it is meant to not be able to hand anymore over maybe end the quest. Is this a bug? I now have a...
Thank you, that situation was driving me crazy!
Should we use a command or a tool in the holotape or the situation is fully automatic? Will I have a notification when it's done?
The settlement was fairly new, I don't care razing it and starting it back again. Just that this makes it work makes...
Yes having a popup saying the tool has completed would help not getting away before it completes. This means such a tool should fix the problem then. Yay! :D
Thank you @cbrgamer2. @kinggath here is my log.
https://drive.google.com/file/d/1QW_sdR_FPNBJjdESkSXrsJhDeWibCu6T/view?usp=sharing
The log at line 421 seems to give the same information you quoted.
I hope this is fixable. Thank you for your time in helping to find a fix for this bug. ^^
Does @kinggath or @msalaba have an idea what might be at cause? I do not know who is most familiar with that part of the code. Also should I make a custom thread for this bug?
Thanks for your time. ^^
Well that makes me sad :(
Yet another unrevoverable bug and restart? At least I am not stupid and you confirm somethings wrong.
County Crossing is far from my most visited settleemnts. It's especially weird.
Do you think a bugfix in an update could fix that?
I used the same item from SS2 workshop menu storage. It does change the value in other settlements but not in that particular one. So it can't be decoration. :/
Edit: Also an industrial plot provides its own bit of storage and in that settlement it would still show 0/0.
Hi @cbrgamer2
This is weird, I can make supply lines with caravan plots, but sometimes they get doubled for some reason (two supply lines from a settlements to two different destinations on pip boy map).
Here are other observations:
In my save, recalculating cost and production did help a bit...
I have tried your fix, go to categories. Use the option to recalculate costs and production. It seems to work but it does not actually. For example it looks like the solution works for my Sanctuary even though the caps totals never get added every day.
And for my County Crossing, absolutely...
I hope that this bug is going to be solved after the long save bug. It's not critical CTD inducing and the mod continues working. But it's aggravating not knowing the right info about intangible resources...
@msalaba On latest update L, with chapter 2. I used IDEK's logistics station. Followed this thread's solution. Changed all IDEK to base mod caravans. My resource panel still shows 0/XXX on all settlements. I am level 48, about 50hrs in this playthrough. So wether IDEK is installed or not doesn't...
Yup same problem over here. All plots are SS2 caravan plots. The "Recalculate Costs & Production" holotape option doesn't fix that.
But yeah since the plots do upgrade the resources are there just not shown at all on the HUD.
I have the same issue. I do not know how to make the panel update consistently with daily industrial production. Donating manually updates the values with what was added.
It's weird though as even though my materials are 0 almost everywhere according to the panel, the homes get built and...