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Platform: XBox
Creation club content: CR-74L Combat Rifle
Description of problem:
Quest chain "Guide to the commonwealth"
On the final stage of this quest line, I am supposed to return the wedding ring I picked up from her wife at the start of the CC content quest to her grave in Quincy.
For...
I had a terrible time snapping interior plots on my xbox. One thing to try: if you're building on the second floor of a building, try removing the walls on the floor below where you're working. Once I figured that out, I was able to get them to snap reliably with no issue. Now it boils down...
True, and the notice would be nice and a really cool feather in KG's cap even if he didn't actually act as an advisor or even do the work in the released code.
Then again, if they come calling, they'd be crazy not to include him.
Guess I've been stuck in settlement building mode too long but to my mind, by the time you get the ability to build contraptions, you can afford to drop some materials into a dedicated generator.
I'm not sure what you mean issues in the city plans because they need to be wired considering a...
unlooted seems to stick around and legendary enemies also hang out.
I run a mod that gives the bodies collision, then boot them into a settlement where I can scrap them.
The foundationless plots give you the ability to see where something is going to grow in by having the base prebuilt instead of appearing all at once. As Fuzzy says, it eliminates the stairs to nowhere.
One of the key design decisions for RotC was that the settlements were supposed to be handled by the settlers (via the building plans). There's not a lot of room in many of them to do much self-building, nor was there supposed to be. There may be some opportunity for plan creators to leave a...
you might just have some extreme script lag going on. The mod when it first installs does a whole ton of scripted stuff to set up things. From the sounds of it, it hasn't completed initialization yet.
vanilla behavior is that the bodies "expire" and get unloaded in (I think) 48 hours after getting added to the landscape.
The exception to this is the dead raider at Sanctuary with the crowbar stuck in him.
it actually wouldn't be a bad thing if there was baseline but extendable SS support in the base game. Just think of the fun that could be had if KG didn't have to build the nuts and bolts from scratch.
Ultimately it boils down to who you are designing for. If it's yourself and you're just sharing, mod her up. If it's a general audience that you hope to receive wider recognition from, limiting the mods used to as few extremely common ones as possible will go a long way towards making your...
Technically, using place everywhere to nudge it to where you want it to go, then using the asam sensor to refresh the plot works to move it without starting over.
From a builder's perspective:
1) Snaps get in the way easily as often as they help. Place anywhere helps with this a little but toggling object snapping just makes things snap to unintended other random things and then you end up with unintended movement where simply moving a piece of random...