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    Question Reaching the Script Limit - Maybe?

    Ok. I *do* know the "Auto Build" that starts during the opening sequence (Talking to the Vault Tec sales rep, fun time with the baby to get him to calm down, the nukes, etc) was taking an excessive amount of time. I had gotten though all that, escaped Vault 111, built up Sanctuary in prep for...
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    Question Reaching the Script Limit - Maybe?

    Ok, though not adding mods later is impractical if you use something like the PipPad or quest mods. Or removing mods to increase performance, like Outcast and Remenants, as that mod adds over 800 mb of loose files. Though I did fix that by packing that lot up and making my own .rar file.Or...
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    Question Reaching the Script Limit - Maybe?

    Ok, I gave you my saves, take them apart, make them give up their secrets, look at what I am seeing. Most of the 200 "unrecoverable" SS is 'autobuilder" and as Conqueror autobuilds settlements and Greygarden is an autobuild settlement...
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    Question Reaching the Script Limit - Maybe?

    Ok. I don't see the flaw. It's pretty cut and dried cause and effect. If never visiting Greygarden saves are fine and post visiting Greygarden saves are wrecked then logic would dictate visiting Greygarden caused the save games to be wrecked. At least with out having some system to record game...
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    Question Reaching the Script Limit - Maybe?

    Yes but you yourself said 200 is unrecoverable, I didn't get 200 until I went near Greygarden. Not exiting the Vault, not going into Sanctuary, not going to the Red Rocket, not going to Diamond City, nor any of the dozens of other places I went from level 1 to 20 otherwise this would have reared...
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    Question Reaching the Script Limit - Maybe?

    I'm not looking for perfect stability, as long as it runs most of the time. All the mods I have I use in some fashion or another, well, except Howitzer Island, I forgot to remove it and decided to keep it, wasn't causing problems. And yeah, Autosave 8 is the last *good* save and it looks like...
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    Question Reaching the Script Limit - Maybe?

    Right, and the Suspended Stacks spikes at the same time, like the settlement is causing it.
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    Question Reaching the Script Limit - Maybe?

    As I have no uninstalled / missing mods, only uninstalled the dummy ESP for ToP's BA2s. I can go back to save 1 in Wyre Bash and it will only show ToP 19 All DLC.esp as the only missing mod. Now it is interesting that I go from Autosave 8, where I fast traveled to Arcjet, only have 4 Suspended...
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    Question Reaching the Script Limit - Maybe?

    Umm. I've not uninstalled anything in the current play through, nothing that would count. I unchecked the dummy ESP that loads up the Texture Optimization Project ba2s I made as it was conflicting with the Fallout 4 Seasons BA2s. I did that pretty early, shortly after leaving the Vault and going...
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    Question Reaching the Script Limit - Maybe?

    1ae0bfb8 - Then what would you recommend to replace Valdacil to sort inventory and such? Weightless ammo and junk should be easy, plenty of mods AFAIK do that, but only Valdacil sorts and gives me a breakdown of the components in a piece of scrap / junk. As for load order I let Loot sort it then...
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    Question Reaching the Script Limit - Maybe?

    Well, that's why I went to them first and you all second. Alright, off to watch a Youtube video, the one Ray linked. As I ran TMaH on my last run with no crash issues so I found it odd. I had let Loot sort it and it went back to the same place as on my last run and it ran just fine. O.o
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    Question Reaching the Script Limit - Maybe?

    So. On my current run I have a bunch less mods than on my last, but on this I have Conqueror with the BoS Faction Pack. I made it to level 19, almost 20, hardly any problems. I install The Machine and Her quest mod and then I started to have issues. It keeps crashing with a "Fallout4.exe has...
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    Solved Not Enough Resources?!

    Oh yeah, did that already, it just doesn't do it for Sanctuary. Guess I go to Abernathy and offer to find the locket for them then turn it into my new home base once I convert their farms to high yield, that or Greygarden. Probably Greygarden since it's more centrally located. My last run being...
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    Solved Not Enough Resources?!

    How do you make a settlement start at level 2 or 3? I couldn't find any option to set the tech level in the MCM Menu or City Planner Holotape.
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    Solved Not Enough Resources?!

    Well, once I get the farms up and running then it'll be easy. With my Raider runs it was near impossible to get the raiders to do their own farming so civvies was a necessity to farm for them. >.< Going off of that I invited the Quincy five in to farm for the soldiers but now someone says "Oh...
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    Solved Not Enough Resources?!

    How do you get farms to level 2 and/or 3 ? O.o I just started on this play through and the first farms I plopped down in Sanctuary are level 1s.
  17. B

    Solved Not Enough Resources?!

    True, but that doesn't solve the immediate "I'm unhappy as I am starving" problem and I don't have access to heavies yet apparently.
  18. B

    Solved Not Enough Resources?!

    Which makes it 10 times harder. My only real criticism about Conqueror / Sim Settlements, with the agriculture plots it's 1 person for 1 food, with vanilla it's 1 person for 6 food. Leaves 5 people to do other things like defending, scrapping, vending, etc.Well, I'll turn off soldier's needs then.
  19. B

    Solved Not Enough Resources?!

    But they have 20 food for 10 people, plenty of food. O.o
  20. B

    Solved Not Enough Resources?!

    They got plenty of food, plenty of resource points, caps, water, etc but the war board is telling me I don't have enough resources?! WTH? O.o What am I missing / need to supply them? Heck, I even built them a shooting range, armory, field clinic, and a canteen O.o
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