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If you want an eraser for your settlement, use Raze my Settlement or Raze my Settlement - F4SE.
https://www.nexusmods.com/fallout4/mods/39948
https://www.nexusmods.com/fallout4/mods/80428
The issue in your first post is due to the WSFW error. Assignment is handled by the workshop system.
Are you using Vortex? The last time I updated WSFW with Vortex it caused a whole bunch of issues. It was the first time I ever saw that script override message. After a bunch of head scratching...
Are you wanting to target any NPC in the player's crosshairs via hotkey? That is a little more involved.
The easiest way is to use a weapon. You setup an enchantment on a weapon that applies a magic effect on your target. Then like I said above, you capture the RefID of the target via the...
:ty2
Being TrackerAV is <float> sounds like its a Debug.Notification("TrackerAV is " + someRef.GetValue(someAV)) script function call.
ActorValue is a type float value.
Here's an example of AVs on WorkshopRadioBeacon
During my FO4 hiatus I discovered Yoko Taro and played Nier Replicant sqrt 1.5 and Nier Automata. They are the most unique "never played a game like it in my entire life" type. I spent a lot of hours in each. These action rpgs are not for everyone.
If you are on xBox, the mod you are envisioning would cause great plumes of smoke to rise up and take over your room!
Even on a high-end PC the game engine would likely crash first.
If you are talking about creating a script trigger via hotkey, you can use MCM or Potion (ALCH). (MCM is much easier)
You can copy a stimpak then remove/uncheck everything except the nif path. Create a new magic effect (MGEF) to point it to. Have the MGEF be type fire and forget, self and...
What video card are you running. My GTX 1070 automagically disables the hdmi audio to my TV when it is turned off. When I turn my TV on, the audio switches to it and when I turn it off it switches to my speakers. I can't remember it I did anything special in the nVidia settings. I don't think I...
Its a Bethesda game. Expect it to crash when you least expect it. Save early, save often.
When you disabled all mods, did you start a new game? FO4 does not support the removal of mods during a playthrough. Doing so is almost guaranteed to corrupt your save file.
Did you try verifying your...
I would guess its some sort of debug code that wasn't removed prior to release. The fact that its so vague means it would be hard to figure out what mod is doing it.
There is a console command to dump a list of running timers, but I think it can only run on a defined object. i.e. you can't get...
It is almost impossible to do a quest without scripting.
You would likely need to set a stage with the condition player.hasperk(perk) == 1 The stage should only set if the player has the perk. Then the stage fragment would contain the Do stuff.
To elaborate:
Take the CK warnings window, resize it as small as possible and hide it somewhere you will never see.
The errors it lists are only about 1% useful.
^^^ These are the items step 26 is asking for.
You likely copied the wrong form.
Basic Skin - Recoloring
Step 2 is to make a copy of these forms:
SS2_Industrial2x2_BuildingMaterials01_L1 -> mySkin_Industrial2x2_BuildingMaterials01_Gold_L1
SS2_Industrial2x2_BuildingMaterials01_L2 ->...
You would have better luck getting an answer by reaching out to mod authors that create custom characters. You could also try asking on the Addon maker's discord server.
https://simsettlements.com/site/index.php?threads/addon-makers-toolkit-discord.15723
The answer to your original post: Papyrus is unable to Get any ObjectReference that is not currently loaded unless its persistent. This even includes trying to Get via a Game.GetFormFromFile call. The latest mod I'm working on proved this.
I was under the assumption setting a linked ref made it...
Don't feel bad. A mod I was working on was taking over my life so I took a break. My SS2 version is likely that old as well. Now I'm scared to hang out here in fear of CH3 spoilers.
Anyway, the Vit-o-matic can be a pain. Its highly susceptible to script lag. So if you start building a city...