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  1. S

    Next gen update announced

    The really painful part will be the F4SE dependent mods whose authors have retired from Fallout 4 modding
  2. S

    A few questions about recruiting robots to HQ

    Answering some of my own questions for the future reference of others, since either no-one has bothered to test this or no-one can be bothered to reply to my post, again. Robots do occupy the recruit slots offed by beds and, judging by the red food logistics bar, also consume food. Robots at...
  3. S

    A few questions about recruiting robots to HQ

    Hi all, I am currently considering staffing HQ (almost) entirely with robots, as a forum search indicated this was viable with the Sim Settlements Automatron mod, however before I do so I have a few questions. 1. given that robots don't usually consume food or water or occupy beds, will they do...
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    Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

    As a compromise, perhaps when virtual storage is full the full output of scrap production plots is diverted into the player accessible settlement inventory (assuming it doesn't already, I haven't done much testing on that score). In theory this should make more scrap available to players who...
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    Old Post Scrap all dead bodies with Town Meeting Gavel

    If we are feeling particularly macabre a plot inspired by the auto butcher from manufacturing extended might work. Anyone else in the mood for soylent green? I really would like a gavel option to clear corpses, especially if it also removed things like skeletons or that bloated brahmin corpse...
  6. S

    About the civil defense station

    I was a little disappointed that the Civil defense station requires the RobCo Civil Services Factory in the same settlement. My guess is you did this for balance reasons as the CDS is much better than standard defence plots of the same level. However I would like to be able to use the CDS in...
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    Help me Kinggath-ka-nobe , you're my only hope !

    I think he is suggesting that in cases where one settlement is making caps while another is losing caps from maintenance costs, the caps from the first settlement are used to offset the losses from the second automatically. I am fairly sure the second part is a request for the tech tree unlocks...
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